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Summa ExpeditionisNewsUpdate 0.4.2 🌾 Agriculture now available!
In-game event

Update 0.4.2 🌾 Agriculture now available!

Summa Expeditionis · published 26 Feb 2026, 19:00 UTC · build 21817701

All newsPlayers around this dateRead on Steam

Salve centurion,

Version 0.4.2 of Summa Expeditionis is now live. This update introduces one of the most significant systems to date: agriculture, alongside substantial improvements to construction, performance, and cultural progression.

🌱 New Agriculture System

Your camp now evolves with a structured farming system divided into three distinct categories:

  • Agricultural crop zones (available at all tiers).

  • Herb planting zones (available at all tiers).

  • Riverside planting zones (available at all tiers).

Each category follows its own production logic, reinforcing long-term planning and camp specialization.

Also included:

  • A new dock structure to place fishing traps and significantly increase large-scale fish production.

  • Decorative planters in two colors, functional for planting while enhancing camp aesthetics.

🏛 Civilization Selection

You can now choose your character’s civilization at the start of the game:

  • Alters character perks.

  • Changes aesthetic customization options.

  • Permanently unlocks civilization-specific buildings.

  • Grants access to exclusive cultural upgrades.

This system expands replayability and adds strategic depth to long-term progression.

🏗 Construction Improvements

The construction system has been refined for clarity and usability:

  • Filters by subcategory and tier.

  • Integrated search function.

  • Improved construction shaders for better nighttime and distance visibility.

  • New color-coding system indicating:

    • Proper building connections.

    • Whether all required resources are supplied.

    • Placement status during construction.

Additionally, the stone path construction process has been modified.

🚀 Performance & Stability

Significant overall optimization has been implemented:

  • Reduced stutters during loading and exploration.

  • Elimination of most major frame drops.

  • Terrain shader optimization for improved lighting and smoother biome transitions.

  • More consistent terrain rendering at long distances.

  • AI task performance improvements within the camp.

  • Multiple questline-related bug fixes.

🗿 Immersion Enhancements

Randomly generated deity statues have been added to camps, strengthening cultural identity and environmental storytelling.

This update represents a major step forward in the economic and structural depth of the game. As always, your feedback continues to shape the future of development.

See you in the camp.

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