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Topdeck AutomatNewsPlaytest Patch 0.61 "Interface Reload"
In-game event

Playtest Patch 0.61 "Interface Reload"

Topdeck Automat · published 9 Apr 2026, 11:58 UTC

All newsPlayers around this dateRead on Steam

Hi folks, this one is a doozy! 🤖

Patch Notes - 0.61 "Interface Reload"

Changes

  • new combat UI that gives art and animations way more room to shine

  • new animated intro screen for elite / boss fights

  • added 3 deck save slots to quickly swap between during your run

  • buffed most Tier 1 enemies (days 1 and 2)

  • Lee Ray A.C.E.: ability now has a 10% chance (was by far the best economy tool)

  • Bounty Mandate: epic -> rare

  • Energy Drink: now limited to 12 uses per fight

  • Hired Knife: Crit 5% -> 3% (but fixed to actually multi-trigger with 2+ copies)

  • Toxic Shield: Infection 5 -> 3

  • shop won't (immediately) reroll into the same Modules or cards anymore

  • limited boss reminder bot to show up only once on day 1

  • implemented object pooling for damage numbers for better performance

  • optimized saving and loading for large collections

  • added new card art

  • fixed Consumed cards not being removed from the deck until reshuffle

  • fixed Enhancement Load increase showing up on Trigger tooltips

  • fixed ambience not playing when loading a saved run

  • fixed several card text typos

  • minor UI tweaks and fixes

Thank you!

Thank you once again for helping test the game. If you have feedback on the new combat UI or any other changes, please join the Discord. I read every message! ♥️

All the best,
Fabian

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