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Delivery & BeyondNewsV1.0.0
Major update

V1.0.0

Delivery & Beyond · published 27 Jan 2026, 16:13 UTC · build 21668168

All newsPlayers around this dateRead on Steam

NOTE: PHYSICS ARE BEING BUGGY, A FIX IS BEING MADE (sorry)


NEW CONTENT

  • New Rank System:

    • Added Hyena Ranks based on your scrap and delivery stats.

  • New Progression:

    • Added Achievement Badges are now displayed on the player's badge

  • New Feature:

    • Added Proximity Chat. The further you are from a player, the less readable their text becomes.

    • Added 808 phone command.

    • Added 101 phone command.

  • New Enemy:

    • Added Chicken (Replaces the Slime).

  • New Zone:

    • Added breakable glass on the training room.

    • Added hallway-3 map template to city.

  • New Customization:

    • Added support for different player heads.

    • Added Jumpsuit wear damage (tied to your SteamID).

    • Added Bob Poster.

    • Added Skirt Poster.

  • Localization:

    • Added Japanese translation. (thanks Altaris & Ciengo <3)

    • Updated localization.

IMPROVEMENTS & CHANGES

  • Controls:

    • Mouse 2 (Right Click): Now uses the item in the inventory.

    • Middle Mouse: Now throws items.

  • Audio:

    • Replaced Dissonance with MetaVoice.

  • AI:

    • The Chicken will now forget the player when they enter the ship.

    • Robbers on the Train map now spawn after Round 4 and use a random cycle.

  • UI:

    • Added dead player names to the alive player HUD.

    • (will be on the next patch, player names on the spectate screen)

BALANCING

  • Economy:

    • Decreased initial prices for:

      • Extra Inventory Slot

      • Speed Dial

      • Arrow V2

      • Re-spawn

      • Police.

  • Physics:

    • It is now easier to block ground turrets with props.

    • Updated the balloon on the Rat to have drag physics.

BUGFIXES

  • Linux:

    • Fixed BepInEx not starting on SteamDeck (linux).

  • Gameplay:

    • Fixed entity_movement_crusher not killing non-host players.

    • Fixed curse not being removed when delivery de-spawns.

    • Fixed player settings not applying when joining a game.

  • Technical:

    • Reworked entity_glass networking.

    • Fixed Discord Social SDK issues.

    • Fixed main menu missing textures.

KNOWN ISSUES

These will be fixed soon-ish

  • When accepting a invite while on "training" it does not join the invitee properly, and requires clicking "join" again (on mainmenu).

  • The squasher on the city map does not properly kill players.

ROADMAP / FUTURE UPDATES

Special thanks to all the play testers and friends that helped out testing the different iterations of the game <3. This project has been tons of fun and I've learned a lot.

But that does not mean it's done!

  • More Locations: (Space... Casino... and others...)

  • More Enemies

  • More Crazy Items & Deliveries

  • Improved Tutorial

  • Improved Steam Deck Support

  • And more!


If you have any suggestions or encounter any problems, feel free to join our Discord!

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