Delivery & Beyond · build 21668168 · published
NOTE: PHYSICS ARE BEING BUGGY, A FIX IS BEING MADE (sorry)
New Rank System:
Added Hyena Ranks based on your scrap and delivery stats.
New Progression:
Added Achievement Badges are now displayed on the player's badge
New Feature:
Added Proximity Chat. The further you are from a player, the less readable their text becomes.
Added 808 phone command.
Added 101 phone command.
New Enemy:
Added Chicken (Replaces the Slime).
New Zone:
Added breakable glass on the training room.
Added hallway-3 map template to city.
New Customization:
Added support for different player heads.
Added Jumpsuit wear damage (tied to your SteamID).
Added Bob Poster.
Added Skirt Poster.
Localization:
Added Japanese translation. (thanks Altaris & Ciengo <3)
Updated localization.
Controls:
Mouse 2 (Right Click): Now uses the item in the inventory.
Middle Mouse: Now throws items.
Audio:
Replaced Dissonance with MetaVoice.
AI:
The Chicken will now forget the player when they enter the ship.
Robbers on the Train map now spawn after Round 4 and use a random cycle.
UI:
Added dead player names to the alive player HUD.
(will be on the next patch, player names on the spectate screen)
Economy:
Decreased initial prices for:
Extra Inventory Slot
Speed Dial
Arrow V2
Re-spawn
Police.
Physics:
It is now easier to block ground turrets with props.
Updated the balloon on the Rat to have drag physics.
Linux:
Fixed BepInEx not starting on SteamDeck (linux).
Gameplay:
Fixed entity_movement_crusher not killing non-host players.
Fixed curse not being removed when delivery de-spawns.
Fixed player settings not applying when joining a game.
Technical:
Reworked entity_glass networking.
Fixed Discord Social SDK issues.
Fixed main menu missing textures.
These will be fixed soon-ish
When accepting a invite while on "training" it does not join the invitee properly, and requires clicking "join" again (on mainmenu).
The squasher on the city map does not properly kill players.
Special thanks to all the play testers and friends that helped out testing the different iterations of the game <3. This project has been tons of fun and I've learned a lot.
But that does not mean it's done!
More Locations: (Space... Casino... and others...)
More Enemies
More Crazy Items & Deliveries
Improved Tutorial
Improved Steam Deck Support
And more!
If you have any suggestions or encounter any problems, feel free to join our Discord!