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Delivery & BeyondNewsUPDATE V3.0.0
Major update

UPDATE V3.0.0

Delivery & Beyond · published 9 Jul 2026, 18:59 UTC · build 24132696

All newsPlayers around this dateRead on Steam

Quality of Life + Performance improvements. Settings & Keybinds have been reset due to new inputs / settings.


Where's the new maps?

I've been working on this game after my day job for nearly two years straight (started around 28th October 2024). Been dealing with burnout, so, I've been taking small breaks from the game (and brainstorming some fun ideas for what's next).

This does not mean support is dead - I'm still looking at bug reports, performance improvements, suggestions, ideas, and I still want to add 2 more maps (space & casino)

Some WIP concepts for the next game:


UPDATE:

SETTINGS & KEYBINDS HAVE BEEN RESET TO DEFAULT

  • GENERAL BUGFIXES / IMPROVEMENTS:

    • Fixed DamageController exceptions.

    • Fixed changing settings causing lag.

    • Fixed fading not working correctly.

    • Networking improvements (smoother physics & player rotations)

    • Updated steam linux runtime to 4.0

    • Renamed Delivery Boy item to Delivery Shield

    • Decreased game size on Linux and Windows

      • Windows from 649.54mb to 645.31mb

      • Linux from 703.05mb to 670.43mb

    • Updated translations (thanks everyone for the help on crowdin <3)

    • Fixed players getting stuck on ship pipes

    • Updated ship's interior + added small collider near the exit for smoother walking

      • ːhmmː

  • MAPS:

    • Removed shadows from a few models (improving performance)

    • Re-added the missing train interior

    • Added few more layers to city map templates

    • VMF (yes i use hammer ːsteamhappyː) nodraw optimizations

  • VOICE:

    • Increased player volume

    • Added icon to display the microphone status:

      • When disabled is selected, no icon will be shown.

      • When "press to talk" is selected, the icon will show "unmuted" / "muted" when pressed.

      • When "open" is selected, the icon will show while talking and fade away when quiet.

  • PING:

    • Players can now ping with (by default) middle mouse

      • This can be changed on the options menu

  • GRAPHICS:

    • Ambient occlusion can now be turned on / off

    • Decreased realtime shadow quality

    • Bloom can now be turned on / off + Fixed bloom performance (tweaked some settings)

    • Removed volumetric lights ːsteamsadː

    • UI Side Margins can now be adjusted (Ingame setting only)

  • INPUT:

    • Added toggle vacuum setting

    • Added toggle grabbing setting

    • Throwing now uses right click by default

      • Tapping also throws the delivery

  • SDK:

    • Updated custom map sample unity version to 6000.4.12f1

    • Modders can now create custom player accessories , if the players do not have the mod installed, they will see the steamId accessory instead.

  • ACHIEVEMENTS:

    • Added 3 new achievements

  • DELIVERIES:

    • Updated KeroQuest 64's crystal delivery (was missing outline :P)

    • Added a new cursed delivery

    • Added wheel delivery

  • ACCESSORIES:

    • Added new hat for "SpeedRun" achievement.

    • Added monocle for "Mastermind" achievement.

    • Accessory menu now supports custom accessory mods.

  • HOST PERMISSIONS:

    • Added permission to prevent players from starting the round / breaking the shield

    • Added permission to prevent players from buying items / upgrades


Thanks everyone for the support so far <3. Have an awesome summer

~Failcake (aka HyenaQuest)

More from Delivery & Beyond

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Game update12 Sep 2026UPDATE V3.0.2Bugfixes, bugfixes, bugfixes Mostly because unity de-referenced things ¯\\_(ツ)_ ¯ CHANGES: · VOICE: · Fixed voice auto gain not working · Fixed player's mouths not moving · AUDIO: · Fixed vacuum sound not playing · Increased player shove sound effect volume · BALANCE: · Decreased the amount of enemies the maps spawns on later rounds (I'll tweak the value a bit more if it's too low). For example…In-game event7 Sep 2026UPDATE V3.0.1Big performance improvements <3 CHANGES: · VOICE: · Boosted player's microphone volume (You can lower the player's audio on the options menu) · AUDIO: · Fixed audio not working for some players · CONTROLS: · Fixed keyboard input getting overridden with a plugged in controller. · GAMEPLAY: · Renamed ingame intro button from " TUTORIAL" to " INTRO" · Updated paper to tell the user there is a dedi…Game update7 May 2026UPDATE V2.1.3Big performance improvements CHANGES: · VOICE: · Now directly uses opus library for encoding / decoding. Reducing CPU & allocation to almost nothing. · VACUUM CABLE: · Now uses LineRenderer instead of a Model mesh. Reducing CPU usage. You should notice improved performance on SteamDeck & Windows with these 2 changes <3 ~Failcake (aka HyenaQuest)