
FEVER MODE Has been added to the game. You may select your level of FEVER mode when selecting a character to start a run. There are 10 levels of fever mode to unlock, each with a new unique layer of challenge, less starting draws, and harder goal scores. When winning the game on FEVER mode, you will unlock the next level of FEVER mode for that character.
Note: if you have already won as any characters on a save from a previous version, you may have to win a run as those character again on this new version to unlock fever mode
86 Achievements have been added to the game. Bringing the total to 200!
76 Passive items have been added to the game, all of which can drastically alter your approach to building your run by permanently altering your blotters with other blotter effects to cross pollinate them, get shopping!
All items now have proper tags and flavor text
You can now sell passive items and cards for half of their cost by right clicking them. Cards sell for $5 + $1 for each blotter applied
Added a visual effect for rewards from completing scratchers
Added a visual border to depict item rarity for passive items and cards
You are now limited to 21 Passive Items and 6 cards in your queue
There is now a slight delay between being able to enter and exit the shop to prevent layout conflicts.
Starting max draws for all characters is now 50
Draw upgrade now also upgrades your max draws by 5, and now refills your draws when purchase. The display now shows the draw pool upgrade instead of balls drawn.
Slightly increased goal scaling per round
Only 1 blotter of a given type may now appear on the Shop shelf at one time. Get creative!
Fixed gameplay screen lingering into shop when spamming the interaction button
Fixed some items effects persisting from saving/quitting into new run