A harder difficulty with stronger Horrors and tighter margins. Die and your potions and seasonings are gone. Revisit a biome and the Horrors get harder.
Stack these on top of Vanilla or Spicy to change how each run plays. In Culinary, every dish you serve is gone from your deck for good. In Gourmet, you know each Horror's preferences from the start. Mix and match.
A shorter standalone roguelike: three acts, permadeath, a new dish after every battle, and monster tastes shown upfront. Opt in via Properties > Betas in your Steam library.