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Hungry HorrorsNewsPatch 0.4.9: Book of Taliesin Upgraded & Expanded
In-game event

Patch 0.4.9: Book of Taliesin Upgraded & Expanded

Hungry Horrors · published 22 Sep 2026, 18:17 UTC · build 25463617

All newsPlayers around this dateRead on Steam

🍽️ Patch 0.4.9 is here!

The big one this time is the Book of Taliesin. It's now a proper skill tree, with new upgrades for your meta progression to unlock as you play.

🔥 New Features

• Book of Taliesin is now a skill tree

🛠️ Changes and Improvements

• Ingredient bait ability only triggers when you feed the monster (not when the princess eats)

• Default music volume reduced to 35%

• Nimble now triggers when horror is 80% full or more

🐞 Bug Fixes

• Cooking multiple times in sewer no longer crashes the game

• Run correctly resets if you go back to the kitchen from crossing

• Spurtle correctly applies hunger boost if the princess eats

• Spurtle no longer triggers if there is no evasion

• Banquet dish ability only triggers if a feast has already been applied

• Flesh fork correctly applies shield at the right moment

• Timing fixed for when quaich fires at the same time as rally

• Dish hunger value calculation for the picky passive now shows the craving value correctly

• Number of campfire slots corrected in the sewer for culinary mode

• "I didn't bring enough food" message no longer appears when going through doors in culinary mode

• Silver tipple correctly places on the ingredient pedestal

• Skill tree familiars now correctly unlock

• Skill tree prices correctly turn red if you cannot afford them

• Skill tree can now read unlocked items (but cannot buy until activated)

• Cookware inventory correctly resets by skill tree

• New exclamation mark on the book hides on closing

• Removed book icon VFX for skill tree triggered

• Artefact icon VFX added when triggered

• No text popup for new biome heal/enter room heal

• Fixed a bug where left clicking during some animations, like the silver ingredient, could incorrectly trigger dialogue

• Selecting dragon/princess coordinate corrected to be more centred

• Dragon roast attack SFX corrected

• Castle rooftop exit door hitbox size corrected

• Door hitbox hitting the action button now only triggers if the player overlaps

• Campfire no longer incorrectly darkened at night time

• Corrected chest position in the quest room in Loch

• Z-index fixed for Hall of Vanquish

As always, thanks for playing and for all your feedback. We're still in early development, so everything is subject to change. Keep it coming! 🍽️

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