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Hungry HorrorsNewsRoad to 1.0 (Update 0.4.6)
Major update

Road to 1.0 (Update 0.4.6)

Hungry Horrors · published 18 Sep 2026, 19:45 UTC · build 25394077

All newsPlayers around this dateRead on Steam

Road to 1.0


As we approach full release on 13 October 2026, we're doing everything we can to polish Hungry Horrors before that date.This patch brings a big collection of updates:

  • A major VFX overhaul, making abilities feel far more visually impactful

  • Hall of Vanquish, where you can relive your "favourite" deaths

  • A significant balancing pass across the game

  • Massive bug fixing across the board


This isn't the last patch before release, we've got more updates on the way.

🔥 New Features

  • New room: Hall of Vanquish, a place to unlock and watch your favourite Princess vanquishes

  • Animation shows current artefact/cookware that triggered an effect

🛠️ Changes & Improvements

  • Elixirs now heal flat values (+5, +10, +20, +40), no longer a percentage

  • Starting ingredients rebalanced

  • Various other balance changes

  • More info view for a dish in your inventory: the lore button now shows you the lore for that dish, you no longer need to know the recipe to see the lore for it

  • Scratch animations and VFX added

  • VFX polish for hunger/stamina numbers

  • SFX pitch randomised for spice/craving hits

  • Notification background more transparent

  • Notification position corrected

  • Font size for number VFX reduced slightly

  • Bite VFX colour changed

  • Status card animations improved

  • Copy amends throughout

  • Dish ability text popup shown when applying an effect

  • Game events more spaced out, so move events like Acid and cookware events like Recoil overlap much less

  • Status text colour corrections

  • Nuckalavee's mire attack is now black goo instead of red, so it no longer looks like blood

  • EAT/FEED copy changes

  • Biteback now activates cookware that triggers on hit

  • Hunger breakdown panel uses cookware icon instead of name

  • Text popups wrapped to reduce width

  • Text popup alignment centred more accurately above the Horror's head

  • More dialogue for Lady Catherine when you die to certain Horrors

  • Don't show hints if you've cleared the caves

  • Demo complete room now hides UI

  • Roadmap button hidden for now

  • Release date added to title screen

VFX pass: Horror moves

  • Will Power

  • Cast Cloak

  • Potion Curse

  • Spoiler

  • Cast Dislike

  • Cast Hate

  • Cast Bait

  • Craving Strike, now faster

  • Spice Hit, now faster

  • Curiosity renamed to Allure, with a new icon

VFX pass: Buffs and debuffs

  • Shield

  • Evasion

  • Blight (now with darker green tones)

  • Poison

  • Acid

  • Hunger Boost

  • Fragile

  • Mire

🐞 Bug Fixes

  • No longer soft locks on Chum Shower II

  • Monster walk animations correctly added back in

  • Status names re-populated

  • Hand size resets correctly for new battles

  • Will Power applied to an empty craving chain no longer breaks the Hair of the Dog potion

  • Cookbook Taliesin correctly upgrades hunger and stamina amounts

  • Balor's SFX corrected for Will Power

  • Familiars no longer float in the rooftop scene

  • Various cutscene handling fixes

  • Discarding a mired dish now correctly removes the mired effect

  • Shield VFX now correctly displays when re-applied

  • Mire status no longer fires twice, which caused double the amount in the player's status inventory

  • Wrong parallax background for Nessie fixed

  • Reading a boss warning sign, then skipping dialogue and the boss reveal animation, no longer breaks and lets the Princess run around freely

  • Wulver no longer incorrectly gives the same quest again on a third visit

  • Gridiron correctly triggers for Bite Back

  • Ormer Casserole correctly applies Hesitate if the craving chain was reset by Hate

  • Ormer Casserole no longer incorrectly applies Hesitate to Grendel, who has the Fortification passive

  • Faerie Plasma adds the correct status cards

  • Opulent Gold release timing corrected

  • Temporary visual glitch before dialogue loads fixed

  • Cauldron no longer sometimes missing from the Banquet start room

  • Buff stacking VFX no longer overlaps

  • Dish effects correctly trigger buff VFX

  • Feast/Poison/Acid/Burn VFX icons now trigger correctly when applied

  • Palate Cleanser no longer removes Shield VFX

  • Blight VFX no longer persists after the status is removed

  • Nessie's animation speed reduced

  • Queen Mab's cast animation corrected

  • Hint for having a helpful potion now only triggers once, not per flavour

  • You can now leave Hall of Vanquish from the title screen at any time via Escape/Back

  • Fixed wrong z-index on the pillar in the cell

  • Lady Catherine in the dungeon correctly applies mood animations

  • Z-index corrected for receiving the Cauldron of Plenty

  • Removed unlock trigger on mouse hover for doors

  • Hearty correctly updates the hunger value after applying Hunger Boost

  • Ceridwen's cauldron design corrected

  • Slow Cook/Perishable animation now correctly shows

  • Activation VFX added for more dish effects, e.g. Humble, Mellow, Glazed, Loveable

  • Activation VFX added for more cookware, e.g. Baster

  • Dish ability Tart's stamina restore amount corrected

  • Copy for the amount of Evasion applied by Slippery corrected

  • Gold Dust correctly applies Evasion VFX

  • Summer Pudding now applies Dodge instead of Sidestep

  • Soda Bread now applies Elusive instead of Brace

  • Gold Flakes and Pantry now apply Hunger Boost to all dishes

  • Baking Tray's hunger value updated on shuffle dish card

  • Cooking with Basket equipped now shows one notification instead of one per dish

  • Cookware status explainer tooltip now correctly shown

  • Butter Dish delay added to prevent overlapping VFX when gold is added from cookware or dish abilities

  • Text popup for the player centred more accurately

  • Timing corrected for cookware that applies Cannot Be Hated

  • Fixed missing text formatting for [ingredient]

  • Shield re-apply timing fixed

  • Horn Cup correctly adds stamina on first discard

  • Recoil VFX corrected for Mortar

  • Spurtle correctly applies Hunger Boost based on Evasion

  • Free Reroll correctly applies free rerolls

  • Fixed broken frame in Nuckalavee's cast animation

  • Damage multiplier for Fragile and monster level corrected

  • Princess no longer briefly shows a one-frame fall animation when entering a room

  • Ingredient panel at the bottom now has enough space to show Tipple when cooking and collecting loot

  • VFX added for when a boss passive triggers

  • VFX added for when Disease/Approach/Bait triggers

  • VFX added for Bite Back status

  • Spice Hit icon updated to match the Spice icon

  • Brahan now always carries his rock, even on your first meeting

  • Bite Back icon removed on fatality and when a Horror is full

  • Kitchen spawn animation now correctly applies

  • Wishlist button added to the demo complete room panel

More from Hungry Horrors

Other announcements

All news
Steam news6 Oct 2026Hungry Horrors 1.0 is coming 13 OctoberHungry Horrors 1.0 is coming 13 October 2026 One week from today, Hungry Horrors leaves Early Access. It's been over two years since we started working on it. There are only two of us, and we fund and publish everything ourselves, so seeing a release date for the full game still feels a bit unreal. What's coming in 1.0 · The Megaliths, a brand new biome · New mechanics · New dishes · New artefa…Announcement23 Sep 2026Hungry Horrors 1.0 out on 13 October 2026Hungry Horrors leaves Early Access on 13 October After two and a half years in development, Hungry Horrors is leaving Steam Early Access on 13 October, backed by a 98% Very Positive rating across 250+ reviews since launching into Early Access in January 2026. Thank you to everyone who played, reported bugs, and sent feedback along the way, this launch is as much yours as ours. What's on the men…In-game event22 Sep 2026Patch 0.4.9: Book of Taliesin Upgraded & Expanded🍽️ Patch 0.4.9 is here! The big one this time is the Book of Taliesin. It's now a proper skill tree, with new upgrades for your meta progression to unlock as you play. 🔥 New Features • Book of Taliesin is now a skill tree 🛠️ Changes and Improvements • Ingredient bait ability only triggers when you feed the monster (not when the princess eats) • Default music volume reduced to 35% • Nimble no…