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DecimationNewsDecimation Update Patch v0.25.19
In-game event

Decimation Update Patch v0.25.19

Decimation · published 21 Dec 2025, 10:43 UTC · build 21268150

All newsPlayers around this dateRead on Steam

DECIMATION PATCH NOTES v0.25.19

Major New Content

New Turret: Flamer Turret

  • Cone-based area damage system that hits multiple enemies simultaneously

  • Burn damage-over-time effect with visual particle effects on enemies

  • Stats: Short range, cone angle (30°/35°/45°), burn DoT (4/8/10 damage per second for 3-4 seconds)

  • Workshop integration with dedicated module panel and stat display

New Turret: Sniper Turret

  • Critical hit system: 15%/20%/25% base crit chance per tier, 50% damage bonus on crits

  • Critical hit visual/audio: Custom particle effects and sound on critical strikes

  • Stats: Long range (60m base), high single-target damage (45/90/220), slower fire rate (.2/.22/.25)

Demo Level Added: Level 3 is now unlocked for the Demo version 

Enemy Death Disintegration Effect

  • Custom death effect for all enemy types

  • Enemies persist briefly with glowing edge effect during 1.5-second dissolve animation

  • Individual materials per enemy type with custom colors

Gameplay Improvements

Combat & Balancing

  • Line of Sight system for hero vehicles and turrets (except Rocket turrets) - now check for terrain obstruction before firing

  • Range indicator accuracy fix: Now accounts for turret elevation to display a more accurate range indicator

  • Turret stat rebalancing across all turrets for better role definition:

    • Machinegun: Reduced damage (8→7, 16→14, 32→28), reduced RoF gains, increased costs (100→125 base)

    • Laser: Increased damage (15→20, 30→40, 50→60) to better justify cost

    • Rocket: Reduced upgrade costs (T2: 550→500, T3: 1000→800) for better value

    • Sniper: Positioned as highest single-target DPS endgame with crit mechanics

Player Experience

  • "Start Incoming Wave" hotkey: Press Enter (or custom keybind) to begin waves instantly

  • "Center Camera on Hero" hotkey: Press H (or custom keybind) to snap camera to hero position

  • ESC key closes menus: Turret Build/Upgrade Menu, Audio Settings, Game Controls, Hero Stats panels now close with ESC before triggering pause

  • Tutorial skip system: Completed levels offer "Disable Tutorial" prompt on replay

  • Adaptive victory screen timing: Level Complete UI appears intelligently after dialogue completion (no more awkward waits)

  • Improved wave timing:

    • Start Incoming Wave button now appears after 3 seconds into a battle to allow  players to begin a mission immediately.

    • Level 1-2 - First wave start countdowns extended to 5 minutes for new player learning (skippable for more experienced players anyway with the Start Incoming Wave button)

    • Time between waves standardized to 30 seconds

  • Dialogue timing improvements: Extended auto-continue times (5→7-8 seconds) to allow more time for players to read.

  • Larger dialogue and tutorial exit buttons: Increased from 16x16 to 32x32 pixels for easier clicking

Audio Enhancements

  • Critical hit audio: Unique sound effect plays on Sniper critical strikes

  • Enemy death audio improvements

  • Rapid fire audio: 3 randomized ricochet sounds accompany rapid-fire machinegun, lower pitch for comfort

  • Low Hero HP notification made less frequent: Now repeats every 90 seconds instead of 10 (less intrusive when hero is low on HP)

Technical Improvements

UI/UX Polish

  • Tooltip updates for all turrets including new Flamer/Sniper information

  • Critical hit stats displayed in Sniper tooltips (crit chance/damage bonus per tier)

  • Updated turret descriptions with color-coded important stats in yellow

  • GameControls info updated: Documents new "Center Camera on Hero" feature

Bug Fixes

  • Sticky ESC key prevention: prevents the pause menu from triggering immediately after closing other menus using the ESC key

  • Turret first-shot delay: Fixed an issue where turrets wait their full fire rate before actually firing on a newly acquired target

Level-Specific Changes

  • Level 3: Boss Spectre HP increased (10,500 → 12,500) for better challenge

  • Workshop Scene: Display models configured for both new turrets with proper lighting


Special Thanks: Community feedback from O Tipa Oarecare (Decimation Discord), Nekhon and Shifty (Mintmood Discord), and DaOpa (Youtube) significantly influenced quality-of-life improvements in this patch.

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