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Warhammer 40,000: Speed FreeksNewsBalance Patch + SOUNDTRAKK Drop 🤘
In-game event

Balance Patch + SOUNDTRAKK Drop 🤘

Warhammer 40,000: Speed Freeks · published 14 Aug 2025, 15:39 UTC

All newsPlayers around this dateRead on Steam

YOU'Z GITS WANT SUM METAL?!

Today we release the long-awaited Warhammer 40,000: Speed Freeks Da Soundtrakk for your listening pleasure to smash gits to!

As mentioned previously, this is a bangin' set of songs that have been attached to the game whether through trailers or ingame - plus some music that's never been heard before...

These tunes from Cave Bat and Frank Klepacki are guaranteed to make any proppa Ork 'eadbang 🤘🤘

Check the link for more details:

As for notes about the latest patch...

VEHICLES ⚙️

DEFFKILLA WARTRIKE

  • Health reduced to 110 (from 120)

RUKKATRUKK SQUIGBUGGY

  • Health reduced to 140 (from 150)

GROT MEGA TANK

  • Health reduced to 240 (from 260)

TRUKK

  • Main gun damage increased to 5 (from 4.2)

MEGATRAKK SCRAPJET

  • Dakka guns damage increased to 1.5 (from 1)

FREE ROAM 🕊 Race Creator

  • A host can now hold Q to end a race that's in progress

  • Distance marker added to next waypoint in a race

  • The starting waypoint can now be moved

  • Race presets menu disabled while a race is in progress

  • Bug fix for starting waypoint not showing

  • Fix for race countdown not working if a client crosses the finish first

  • Changed location of saved kustom races to "C:\\Users\[/i]NAME\\AppData\\Local\\SpeedFreeks\\Races\\"

    • Races can be shared with other players by just uploading/sending the files located in this directory, to be then put in the same directory on the other users' PC

GENERAL

  • Fixed issues with network sync. Gameplay should be more enjoyable and consistent in general.

  • Improved Kill Konvoy bomb sync

  • Potential fix for vehicle explosions sometimes sending other players into orbit

  • Improved presets menu in preparation of further updates

  • Improved player data management

  • Made jump pads more visible

  • Fixed some underground spawns for bombs in some Kill Konvoy maps

Comin' in upcoming updates:

  • Race Creation Tools
    Players can choose from a list of place-able assets to use when making their race courses, providing much more freedom in track creation

  • Workshop Support for community races

  • New Game Mode: KUSTOM RALLY
    This mode takes community races chosen by players and loads them back-to-back

  • New maps for Deff Rally and Kill Konvoy

  • The New Vehicle, to be disclosed soon, and you'z gits will likely be surprised

  • Other surprises

More from Warhammer 40,000: Speed Freeks

Other announcements

All news
In-game event24 Jul 2026FIXED: Host Migration, EAC issue + Vehicle Balance & Ork Hedz WallpaperWE'Z DUN SUM FINGS Networking fixes and more Check out the latest patch changelist below: · Fixed Host Migration not working sometimes · Fixed Easy Anti-Cheat error issue · Fixed issue with player stats not calculating properly at the end of a match · Hopefully fixed issue with some new players having a greyed out menu · Possible fix for not being able to quit the game from the ingame menu · Re…In-game event1 Jul 2026UPDATED: Hit-Reg / De-sync / Connection Fixes!DIS IZ A BIG WUN Improvements to hit-reg, de-sync and connection problems Our mek boy Rob has been slaving over da network code, smashin' it with a hamma for weeks now, and he's finally cracked it This is truly a big patch in how much of a difference it will make for the game. Details below... NETWORKING · Massive improvements to hit-reg . You'll notice your shots will hit a lot more, even in h…Community12 Jun 2026Connection / desync issues - Looking into itUPDATE - 19/06 We just put out a patch in preparation for another one coming soon that will have proper fixes. Testing is going well already Here's the patch notes for today's update: · Prepped networking backend for upcoming patch · Re-enabled host migration · Ping measurement and region determination should be more accurate now Excited to see how this next patch lands as it should make playin…