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First DwarfNewsRock'n'Stone🪨 Update #26
In-game event

Rock'n'Stone🪨 Update #26

First Dwarf · published 11 Jul 2025, 23:06 UTC · build 19196352

All newsPlayers around this dateRead on Steam

Hey, explorers!🧭

We’re back with Rock'n'Stone Update #26, built together with you and for you. This time we’re bringing something many of you have been asking for: Stone Walls!

Until now, your settlements stood behind wooden palisades. Now it’s time to level up your defenses with solid rock. These new stone walls open up new ways to plan and fortify your base, and we can’t wait to see the creative layouts you’ll come up with.

Alongside this, we’ve added more balance tweaks, fixes, and small improvements that make the world feel smoother and more alive, all inspired by your feedback.

If you missed the 1st Anniversary Update, it introduced the 5th island, new story quests, tons of quality-of-life upgrades, and more. You can catch up on it here:

🛠️Update #26 (build ver. 0.8.16)

🪨 Rock Walls!

🔷 The first iteration of Stone Defensive Walls is finally here. Stronger and more durable than wooden palisades, they are perfect for taking your settlement defense to the next level.

🌟 Balance

🔷 Spawners now drop pickups when destroyed
🔷 Medium difficulty has been tweaked. It should feel more balanced and challenging with each new island
🔷 Hard difficulty has also been adjusted to deliver a more balanced and challenging experience as you progress
🔷 There are more active spawners on the 5th island (four slightly tainted that will activate over time and four active from the start)
🔷 Enemy nests in the Acid Cave on the 4th island now spawn stronger enemy versions on medium and hard difficulties. They also create them faster and in higher numbers

⚡ Performance & Optimization

🔷 Optimization pass including LOD improvements for architecture, AI, and optimized animation bones
🔷 You should see higher FPS, especially when your settlement grows or during big enemy waves

⚙️ Other Improvements & Feautures

🔷New walls - Stone Wall

🔷New technology - Resin Bolt (It leaves a sticky, resin-based liquid that slows down enemies who stand on it)

🔷 Improvements to the crafting menu. The interface now hints if items in a given category can be crafted at a different crafting station
🔷 New cutscenes

  💠 Sending the raven for settlers

  💠 Settlers' arrival

🔷 New visuals for settlers from the Berserkers Guild
🔷 Environment work on the 5th island
🔷 Polished effects and visuals for some buildable structures
🔷 Character model now updates hands, legs, cabin, and tank visuals in the character menu
🔷 Icons for completely destroyed buildings are now removed from the map
🔷 Added a link to release notes from the version number in the main menu
🔷 Settlers now repair gates too
🔷 You can now mine on the 5th island manually with pickaxes
🔷 Grid improvements on the 5th island
🔷 Crafted items in the Workshop now nicely lay on the table after crafting
🔷 You now use a Watering Can to craft Taint Cleaning Extract, and after using it you get back an empty Watering Can
🔷 Blast trap is now correctly set up in the Technology tab

🔷New Fluffgig sound effects

🔷New sound effect for tainted meteorite impact

🛠️ Fixes

🔷 Eskom chest now opens correctly
🔷 Fixed minigun issue. No more charging FX when out of ammo
🔷 Blast trap no longer gets triggered by other explosions during construction
🔷 Overheat indicator for minigun is now visible on the crosshair
🔷 Improved ranged weapon hit indicator for the second player (client)
🔷 Area projectile hits now correctly trigger blast traps and boomboo
🔷 Fixed raven falling through terrain on the 4th island
🔷 Fixed issue where item quantities sometimes did not refresh correctly in the equipment menu and inventory
🔷 Fixed bug with the immortal spawner on the second island
🔷 Nests UI now properly shows slots on the client in co-op
🔷 SFX for the Seer is now set up properly
🔷 Fixed bug that prevented unlocking the Community Hut on the 5th island
🔷 Nests with flufgigs now spawn more of them
🔷 VFX added and animations improved for opening chests
🔷 Fixed issue where "send a raven" objective would not complete

🔷Enemies won't glitch out and walk on walls

🔷Berries sometimes didn't despawn after healing tainted Ferin

💬 Stay connected!

Join our official Discord server to share your thoughts, ideas, and feedback directly with the team 🧝‍♂️🧙‍♀️🛡️🧑‍🔧🤖🐗🪄⛏️

We love seeing your builds, hearing your stories, and working together to shape the future of First Dwarf.

Thank you for your continuous support and for being part of this journey with us.

We can’t wait to show you what’s coming next...

See you in the skies!

Star Drifters team ⭐🚀

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