Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
D'LIRIUMNewsv1.4.5 Patch
Game update

v1.4.5 Patch

D'LIRIUM · published 22 Jun 2025, 16:15 UTC · build 18956419

All newsPlayers around this dateRead on Steam
  • Fixed that Phantoms didn't die when their "monster_hp" was changed by Entity Programmer to 0 or lower.

  • Fixed that there were a missing pixel on the volume bar in the sound menu.

  • Fixed that "agony pulse" screen effect speed was been bound to FPS and not real time.

  • Fixed that there was been a incorrect shape of the kitchen door arc in the mansion level.

  • Fixed ambient occlusion in industrial zone level.

  • Fixed that deleting a save file with a gamepad didn't work in the pause menu.

  • Fixed that one of the flags in the language selection menu was been smaller than the others.

  • Fixed that the "Y" button (triangle on PS/others) on the gamepad didn't delete the arcade characters like it does for save files.

  • Fixed that the "B" and "A" buttons (circle and cross on PS/others) on the gamepad affected the flashlight and interactables, respectively, while the game console was open.

  • Fixed that pressing the D-pad buttons on the gamepad in pentagram save menu would cause the weapons to switch along with the menu control.

  • Fixed that the "N" button on the keyboard would not switch weapons on Classic control scheme.

  • Fixed that the "Esc" button on the keyboard didn't work in the help menu like in others menus.

  • Fixed that key for "Change teleport modifier" on the Shooter control scheme was incorrect in the help menu.

  • Fixed typos in the help menu texts - capitalization, whitespaces and the # symbol.

  • Fixed other various errors in the help menu texts.

  • Changed the drawing method for multiline strings in the help and pause menus.

  • Mappers can now safely delete/create player object at any time without causing the game to crash.

  • Moved player_run variable from the player object into the global.

  • Optimized main menu and start cinimatic graphics.

  • Added ability to enter into panic mode by waving the movement stick on the gamepad from side to side.

  • Added "config save" console command (since we already have "config load").

  • Added "config backup" and "config restore" console commands.

  • Renamed the folder containing the default arcade characters to have a lowercase "c" in the name.

  • Now particles will not update while the game console is open.

  • Pedestrian route on the graveyard level that leads to steammachine level is now easier and less dependent on the size of the random trees.

More from D'LIRIUM

Other announcements

All news
Game update23 Jul 2026v1.4.20 PatchFixed a game crash caused by the Entity Portal failing to teleport a monsters. · Fixed the custommap's Level End becoming invisible after the save file was loaded. · Fixed Entity Movement failing to move Entity Breakable, Entity Decor, Entity Interact or Entity Rotating when the e_move_type of it was set to "Move to e_move_target avoiding obstacles". · Fixed NPCs receiving double damage on the…Game update17 Feb 2026v1.4.19 PatchFixed the low health animation changing transparency at the wrong speed. · Fixed a hole in the player pointer icon on the map GUI. · Fixed typos in the map editor documentation. · Versions in the development branch now have strict game build time formatting, it no longer depends on system time formatting: \ \ vMajor.Minor.Patch \In-game event1 Feb 2026The post New Year update 1.4.18 and a peek behind the scenesHappy New Year to everyone! We hope your holidays were joyful and filled with fun. As we step into this new year, we would like to share some updates on the game and our team's progress. Changelog It's been almost half a year since the last game update, and we are excited to bring you an update with new mapping features and bugfixes. Take a look · Fixed a typo about an aquarium in one of the st…