Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
D'LIRIUMNewsv1.4.20 Patch
Game update

v1.4.20 Patch

D'LIRIUM · published 23 Jul 2026, 16:07 UTC · build 24352290

All newsPlayers around this dateRead on Steam
  • Fixed a game crash caused by the Entity Portal failing to teleport a monsters.
  • Fixed the custommap's Level End becoming invisible after the save file was loaded.
  • Fixed Entity Movement failing to move Entity Breakable, Entity Decor, Entity Interact or Entity Rotating when the e_move_type of it was set to "Move to e_move_target avoiding obstacles".
  • Fixed NPCs receiving double damage on the second-to-last melee hit.
  • Fixed that game drew the incorrect sprite when the Player object e_sprite switches from a preset character string (e.g. !Ada) to external character sprite name.
  • Fixed e_player_male in the Player object not working when e_sprite is a valid external sprite name.
  • Fixed one of the "memory bubbles" in the map organ incorrectly displaying the inspector for seating Ada as Abel.
  • Fixed one of the "memory bubbles" in the map organ not displaying the inspector for standing Ada.
  • Fixed one of map editor scripts treating main "welcome" screen of map editor as an actual map.
  • Fixed a bug that could cause the player to die upon landing on a projectile penetrable wall located exactly at the edge of the map (when using the teleport spell).
  • Fixed game drew a creepy black character instead of defaulting to regular custom character when Player object has invalid name in e_sprite.
  • Added the !Null preset character string for e_sprite in Player object for those who liked aforementioned broken creepy black character.
  • Added synonym console commands for "map steammachine".
  • Slightly moved a few bondages under chains on map steam machine and map cave, so they will be not so much hard to spot.

P.S. from Grif_on - Sorry for the announcement text quality. I'm publishing this update asap even though i'm in a long exhausting roadtrip rn. This update patches a lot of nasty bugs that i can't let myself postpone fixing any longer.
UPD - most of the typos in the announcement have now been fixed :)

More from D'LIRIUM

Other announcements

All news
Game update17 Feb 2026v1.4.19 PatchFixed the low health animation changing transparency at the wrong speed. · Fixed a hole in the player pointer icon on the map GUI. · Fixed typos in the map editor documentation. · Versions in the development branch now have strict game build time formatting, it no longer depends on system time formatting: \ \ vMajor.Minor.Patch \In-game event1 Feb 2026The post New Year update 1.4.18 and a peek behind the scenesHappy New Year to everyone! We hope your holidays were joyful and filled with fun. As we step into this new year, we would like to share some updates on the game and our team's progress. Changelog It's been almost half a year since the last game update, and we are excited to bring you an update with new mapping features and bugfixes. Take a look · Fixed a typo about an aquarium in one of the st…Game update8 Aug 2025From v1.4.14 to v1.4.17 change lists1.4.16 · Fixed wrong offset of custommaps/chatacters search buttons in respective menus. · Fixed that the sound of exiting the help menu was played when the Escape key is pressed in submenu. · Optimised help menu. · Fixed typo in Entity Prefaber error message. · Fixed incorrect items picking up on high FPS. · Fixed that teleportation ball didn't dissapear when player materialised in some walls.…