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D'LIRIUMNewsv1.4 Update
In-game event

v1.4 Update

D'LIRIUM · published 22 Mar 2025, 02:40 UTC · build 17817288

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Version 1.3 has received the largest number of patches among all previous updates. I think it can already be considered a full version 1.4. In this version we made supposedly the last critical fix.

  • Fixed incorrect sliding of pickable items at high FPS.

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Game update23 Jul 2026v1.4.20 PatchFixed a game crash caused by the Entity Portal failing to teleport a monsters. · Fixed the custommap's Level End becoming invisible after the save file was loaded. · Fixed Entity Movement failing to move Entity Breakable, Entity Decor, Entity Interact or Entity Rotating when the e_move_type of it was set to "Move to e_move_target avoiding obstacles". · Fixed NPCs receiving double damage on the…Game update17 Feb 2026v1.4.19 PatchFixed the low health animation changing transparency at the wrong speed. · Fixed a hole in the player pointer icon on the map GUI. · Fixed typos in the map editor documentation. · Versions in the development branch now have strict game build time formatting, it no longer depends on system time formatting: \ \ vMajor.Minor.Patch \In-game event1 Feb 2026The post New Year update 1.4.18 and a peek behind the scenesHappy New Year to everyone! We hope your holidays were joyful and filled with fun. As we step into this new year, we would like to share some updates on the game and our team's progress. Changelog It's been almost half a year since the last game update, and we are excited to bring you an update with new mapping features and bugfixes. Take a look · Fixed a typo about an aquarium in one of the st…