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Topdeck AutomatNewsPlaytest Patch 0.57 "Apocalypse"
Community

Playtest Patch 0.57 "Apocalypse"

Topdeck Automat · published 25 Mar 2026, 15:10 UTC

All newsPlayers around this dateRead on Steam

Hi folks! Thank you so much for participating in this playtest. The feedback I've received within the first 24 hours has already been invaluable. If you want to jump in after the first big patch, now is the time! The best places to provide feedback are still the Steam forums or the dev Discord.

Patch Notes - 0.57 "Apocalypse"

Dev note: After seeing some pretty clear patterns in early feedback, I wanted to get these changes out quickly to experiment especially with Enhancement-stacking and drop rarities. I'd like to iterate quickly during this first playtest to learn as much as possible about the game. So if something doesn't work out, it'll be tweaked again or rolled back. More substantial core-game reworks and features will go on the list of things to work on for following tests or demos. In any case, your feedback and suggestions will always help guide this process. So thank you very much for your input! ♥️

General changes:

- starting with the 2nd Enhancement on a card, the card's Load now increases (+1, +2...)

  • Enhancement-stacking is fun, but was too dominant without any drawbacks

- added Apocalypse difficulty (while deliberating a larger rework of difficulties for later)

  • Win a run on Anomaly or higher to unlock it!

- reduced chance of high-rarity drops (esp. on later days they were too abundant)

- Triggers are now capped at the Answer to the Ultimate Question to not break game or UI

- hovering an enhancement now highlights applicable cards in your deck

- Scrap now counts faster when gaining high values quickly

- various wording improvements

- various bugfixes

Character changes:

- "Office" is now "Original" A.C.E. and Strength-based to give new players a little more direction

- Lee Ray A.C.E. now works on removed Triggers (trigger becomes scrap; but if it stays in play, it won't)

Module changes:

- Attack Buddy: cooldown 5 -> 4

- Piercing Buddy: cooldown 5 -> 4

- Repair Buddy: 3 -> 4 Heal

- Shield Buddy: cooldown 4 -> 3

- Mark of the Lizard: 5 -> 3 Corrosion

Card changes:

- Tinkerer's Shell: repeats per *2* enhanced cards | Load 2 -> 3

- Finders Keepers: Load 1 -> 2

- Wrist Blade: 5 -> 2 Damage | Load 2 -> 3

- Duplicate Enhancement: epic -> legendary

All the best and thank you again,

Fabian

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