
Our first major update to the Hostile Lands Demo is now live! Thanks to some great feedback we have some fun new features and some QOL improvements.
Enemies keep backing you into a corner? Get away quick and (relatively) scot-free with a new dodge roll mechanic. You can bypass traps, bullets, and those pesky hornets!
Ever find yourself having to quit in the middle of run after finally beating that boss that’s been plaguing you? No more starting from scratch! We’ve added a Continue button so if it’s time for work (or your mom calls you for dinner) you can quit and pick right back up from where you left off. Just keep in mind, if you die and run out of revives, you’ll still have to restart from the Crash Site.
We all know someone who loves to collect things...and if we’re honest...it’s probably us! So for all the collectors and completionists out there, we’ve added both a Gun Index and a Character Index. Now you can keep track of every gun you’ve picked up and every crew member you’ve rescued. And who knows...maybe there will be even more things to collect in the future... ;) ...so stay tuned!
Our character skill system has received a big revamp. New feedback has been added to give players more info about what’s happening and each character now has a passive “buff” in addition to their active skill. All primary skills have also been tweaked and updated for better gameplay.
2D shooting games can be a bit more challenging with a controller. We’ve tweaked the Auto-Aim feature to be a bit more forgiving and added a few other options as well. We’ll continue to refine controller gameplay in future updates.
Have any suggestions or comments about the game? Be sure to visit our discussion page to let us know!
See you in the next update!