And getting super close to the finish line. 1.0 is coming on September 25th!
We do have a pretty big pre-1.0 update for you right now too. Here are some of the new features...
Since we polished up all the biome art, we realized we needed to give our menus a nice shiny glow up too! We've also fixed up the Gun Index menu to be much more user-friendly and now even have a comparison feature - for all you gun nuts out there! :)
We've made the decision to reduce the number of possible players from 4 to 2. This helps with balance, as well as toning down the chaos of 4 UIs on screen at once. Plus, it gave us room to really give our Character Select screen a nice new coat of paint too! (There's a few new faces here too... can you spot them?)
The Hostility feature is now at the place we wanted it to be from the beginning. Each level unlocks a "Rage" Token that can be used for upgrades. For those who prefer a less Hostile experience, the Level can also be adjusted to your liking... just keep in mind, you won't unlock certain characters or earn tokens without playing the higher difficulties.
That leads us into the next new feature: Elite Enemies. Each Hostility level increases the chance of encountering more dangerous versions of the normal enemies. These Elites are tougher, faster, and more aggressive... watch out for them!
The final fight has also EVOLVED! Sorry, no spoilers here, we'll let you discover this yourself!
Mark your calendars! September 25th is Launch Day! We'll have a few more surprises and polish to wrap this 2 1/2 year project up nicely. Thanks again for everyone who supported us throughout this journey. We couldn't have done it without you!
See you in a few weeks! :)