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The Tower Must FallNewsNew Mechanics & Systems!
Community

New Mechanics & Systems!

The Tower Must Fall · published 9 Apr 2026, 10:02 UTC

All newsPlayers around this dateRead on Steam

Have a look at this screenshot - how many new mechanics can you spot?Spoiler in 3...2...1...Ok you've been warned. Here goes:

1. Fire

Stuff can burn now. Projectiles can burn. Enemies can burn. Oil can burn. (Oil isn't in the screenshot but also working in the dev build). Burning things can ignite other burnable things. Still debating whether the tower should be burnable too. WDYT?

2. Traps

You can place them like normal blocks, but anywhere on the ground. They currently dont need to have any tower connection and trigger on enemy proximity. Current flavours: Fire, spikes and stun.

3. Pillars

Much requested. You can put a pillar anywhere on the ground and build on top of it without any connection to the main tower.

4. Fog

One of two weather effects I've built in so far. Fog clouds will roll across the screen, reducing ranged damage to anything it overlaps.

5. Vehicles

There's now support for enemies that can pick other enemies up and protect them while in transit. When the vehicle gets destroyed, enemies fall out and are stunned for a while.

That's basically been the last 10 days of work and there's another couple mechanics I've not mentioned or am still working on. Needless to say that the dev build is currently a wild, totally imbalanced mess. But my goal is to press in a few more systems and mechanics and then spend an extended period of time testing and polishing. So make sure you're signed up to the beta branch if you want a sneak peek!
(just reply here if you want on the list!)Full steam ahead! Wishlist and tell all your friends.
Ben

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Community1 Sep 2026Dev Diary - AugustHere comes a short & sweet update on where things are at: Release date There's a decision on the launch date and the next update here will likely announce it - so I hope that gets you all excited! Playtest If you want to test the new biomes, enemies, bosses, game modes already now - and help shape the game with your feedback - ping me or just join the Discord and let me know there so I can hook…Community18 Aug 2026Thank you 10,000 times!My last game, Idlewood Outpost, shipped with 600 wishlists. Suffice to say it didn’t turn out a success - by really any definition of the word. That was less than a year ago - and here I sit to celebrate 10,000 wishlists on The Tower Must Fall. That’s more people than live in a lot of small towns. Absolutely unreal - and it feels so, so good. For anyone who knows a bit about game development an…Community6 Aug 2026Taking things to a whole nother level!!The State of the Tower Opening thought: I’ve been hard at work since our major art overhaul and the introduction of the new perk system. Seeing the game’s visual identity click into place has been super fun, and I feel the new perks are starting to add that secondary layer of strategic depth and choice that you’ve been asking for. Next up for me is to open the gates to the second biome - more o…