Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
The Tower Must FallNewsDev Diary - August
Community

Dev Diary - August

The Tower Must Fall · published 1 Sep 2026, 19:00 UTC

All newsPlayers around this dateRead on Steam

Here comes a short & sweet update on where things are at:


Release date

There's a decision on the launch date and the next update here will likely announce it - so I hope that gets you all excited!

Playtest

If you want to test the new biomes, enemies, bosses, game modes already now - and help shape the game with your feedback - ping me or just join the Discord and let me know there so I can hook you up with a key!

Next milestones

As I said previously, the next major event will likely be Steam Next Fest in October. I've decided that I won't be making any huge changes to the demo for it - mostly because I don't want too much distraction from the work thats needed for release.

I'm thinking about ways to give you all something exciting for it, but I do think the most exciting thing will be to not delay the release :P

That's all for today - expect the next update to be a lot juicier!

/Ben

More from The Tower Must Fall

Other announcements

All news
Community18 Aug 2026Thank you 10,000 times!My last game, Idlewood Outpost, shipped with 600 wishlists. Suffice to say it didn’t turn out a success - by really any definition of the word. That was less than a year ago - and here I sit to celebrate 10,000 wishlists on The Tower Must Fall. That’s more people than live in a lot of small towns. Absolutely unreal - and it feels so, so good. For anyone who knows a bit about game development an…Community6 Aug 2026Taking things to a whole nother level!!The State of the Tower Opening thought: I’ve been hard at work since our major art overhaul and the introduction of the new perk system. Seeing the game’s visual identity click into place has been super fun, and I feel the new perks are starting to add that secondary layer of strategic depth and choice that you’ve been asking for. Next up for me is to open the gates to the second biome - more o…In-game event14 Jul 2026Demo v 0.1 out now! New looks AND new features!Hello Everyone! I'm back with a sneaky demo update even earlier than the promised early August! It’s a chonky one so let’s get straight into it and focus on the major things, since a lot has changed. As always, join the Discord for questions, feedback and to brag about your towers. Changelog: · Performance improvements: The game should now deal *much* better with late game madness. I’ve added l…