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The Tower Must FallNewsThank you 10,000 times!
Community

Thank you 10,000 times!

The Tower Must Fall · published 18 Aug 2026, 13:17 UTC

All newsPlayers around this dateRead on Steam

My last game, Idlewood Outpost, shipped with 600 wishlists. Suffice to say it didn’t turn out a success - by really any definition of the word.

That was less than a year ago - and here I sit to celebrate 10,000 wishlists on The Tower Must Fall. That’s more people than live in a lot of small towns. Absolutely unreal - and it feels so, so good. 

For anyone who knows a bit about game development and the business side - you’ll know that success is very relative. I did Idlewood Outpost on nights and weekends, so financial success was kinda irrelevant. Right now I’m a full-time indie dev, so my hopes for Tower are of course that it succeeds enough for me to keep doing this. 10k wishlists doesn’t guarantee that - but it’s a damn good milestone to have hit, it all but guarantees more prominent featuring by Steam for the release, and it keeps my indie dev dreams very much in play.

So that was a tiny window into my mind right now - but more importantly for ya’ll: I’ve more or less finished the second biome and its upgrade tree section now, the next three biomes are specced out and work on new mechanics and art has started. 

And… *drumroll* … there is a release date! Not ready to share it just yet, so keep your eyes peeled :)

We’ve also started inviting to the Playtest, which we’re kicking off this week! Slots will be limited, but you’ll get to play the full game with no holdouts. If you’re keen on that, join the Discord and we’ll provide keys there!

Thank you so, so much for supporting the game so far - it means more than you can imagine!

Ben

More from The Tower Must Fall

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Community1 Sep 2026Dev Diary - AugustHere comes a short & sweet update on where things are at: Release date There's a decision on the launch date and the next update here will likely announce it - so I hope that gets you all excited! Playtest If you want to test the new biomes, enemies, bosses, game modes already now - and help shape the game with your feedback - ping me or just join the Discord and let me know there so I can hook…Community6 Aug 2026Taking things to a whole nother level!!The State of the Tower Opening thought: I’ve been hard at work since our major art overhaul and the introduction of the new perk system. Seeing the game’s visual identity click into place has been super fun, and I feel the new perks are starting to add that secondary layer of strategic depth and choice that you’ve been asking for. Next up for me is to open the gates to the second biome - more o…In-game event14 Jul 2026Demo v 0.1 out now! New looks AND new features!Hello Everyone! I'm back with a sneaky demo update even earlier than the promised early August! It’s a chonky one so let’s get straight into it and focus on the major things, since a lot has changed. As always, join the Discord for questions, feedback and to brag about your towers. Changelog: · Performance improvements: The game should now deal *much* better with late game madness. I’ve added l…