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Axom: ConquestNewsAxom: Conquest Demo Patch 0.9.2
In-game event

Axom: Conquest Demo Patch 0.9.2

Axom: Conquest · published 20 Feb 2026, 00:34 UTC

All newsPlayers around this dateRead on Steam

Major Changes

  • NEW UPGRADE ALGORITHM - Every upgrade now has hidden tags that influence the appearances of future upgrades. So, for example if you pick an upgrade that makes random towers appear, you will more often find another upgrade that does something whenever a tower is built. This means synergies are easier to find. However the system is capped on how much influence it can have so it only alleviates the pains of a true random system without forcing you into a certain build.

  • Each Biome now has its own gameplay modifiers meaning each run will feel slightly different per biome.

  • There are now several starting bonuses which are randomly selected per run. These can range from more starting walls to free upgrades.

Gameplay

  • You can no longer find Hazard upgrades if you have no Hazards unlocked.

  • Space Stilts - Damage and Range bonus reduced to 20% from 30%

  • Boss Tower - Fire-Rate bonus reduced to 100% from 200% (Range bonus unaltered)

  • Advanced Coated Barrel (Basic tower damage) - Now has 3 ranks, up from 1

  • Trader exchange rate from Refined-Metal to Centurite reduced by 33%

  • Swarmer Elite spawn rate reduced in earlier waves.

Visual

  • You can now see a preview of the Ion-Cannon's range as it is charging up.

  • Enemies now have much higher saturation to increase their visibility

  • Swarmer enemy mesh is now smaller to increase clarity when enemies are in a large swarming ball

  • M87-Bombard Platform - Attack FX updated

  • Always-on grid is now off by default (Still toggleable in options)

User Interface

  • When selecting new Structures the UI now shows the structure type and is colour coded.

  • Structures like walls and refineries are now referred to as Buildings. Structures is now the term for all Structures (Towers, Hazards and Buildings)

  • Enemy health bars are now smaller for Swarmers, but larger for elite enemies and bosses

Tutorial

  • AURA’s initial tutorial text is now more concise.

Audio

  • Overtime sound reduced volume

  • Enemy death sounds reduced volume slightly

Bug Fixes

  • The next boss type will now show correctly on the boss egg preview.

  • Fixed an issue where you could not fire the Ion-Cannon if you clicked on a cliff hole.

  • MH15-Blue-Peregrine name is now highlighted correctly.

  • MH15-Blue-Peregrine debug range box made invisible. (oops)

  • Ion Rain upgrade will no longer fire Ion-Cannon beams at Jeff (Poor Jeff)

  • Burnt Instructions - Will now remember their number of kills and target priority when Structures respawn.

More from Axom: Conquest

Other announcements

All news
Game update12 Jul 2026Axom: Conquest Patch 1.0.4.1Patch 1.0.4.1 Gameplay · There is now a system in place which will reduce knockback that Enemies receive as each wave progresses. This only starts taking effect a while after overtime starts to prevent stalemates where the Enemies cannot reach you but you cannot kill the Enemies. Enemies · Swarm Lord - Movement speed increased by +50% · Swarm Queen - Movement speed increased by +50% Upgrades ·…In-game event11 Jul 2026Axom: Conquest Patch 1.0.4.0Patch 1.0.4.0 Gameplay · Added “Air Priority” as a new targeting type for Towers. Towers will prioritise air Enemies within range, then target the Enemy closest to the Nexus-Drill. · 2 New Nexus-Drill types to unlock and use. · 1 New Achievement · Leaderboard has been reset (There was some changes to how the leaderboard works). Structures · New Hazard - MX18-Thunderball - When triggered, a ligh…In-game event23 Jun 2026Axom: Conquest Patch 1.0.3.0Patch 1.0.3.0 Key features · Abandoning a game will now update your Leaderboard score with your current score. · Leaderboard is being reset again. Have at it! Gameplay · Upgrading a Structure will now fully repair it. · Enemies will now gain increasing knockback resistance per wave as you progress through endless mode. · Clicking on a Capsule drop while you already have 2 will cause it to be pu…