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GEODENewsGEODE Playtesting Now Available!
Community

GEODE Playtesting Now Available!

GEODE · published 9 Jan 2026, 21:50 UTC

All newsPlayers around this dateRead on Steam

GEODE is now officially open to public playtesting! I believe playtesting is a crucial phase in any game's development, and I want to continue to develop this game along with playtesters who want to play the game and see it succeed.

All feedback is good feedback at this stage!

Do you hate the game? Let me know!

Love it? Great, tell me why!

If you're considering giving it a try, please don't hesitate!

To have your feedback heard, please join the Discord, or make a post on the Steam Forums! If you're reading this, thank you so much for your time, I hope to see you defending your Core!

-PhD

More from GEODE

Other announcements

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In-game event13 Jun 2026GEODE | 1.0.1bGEODE | 1.0.1b Tutorial + Bugfixes Congratulations on making it to the weekend! Tutorial added in, which auto-starts when opening the game for the first time. Yes it will appear for everyone upon launching , but can easily be skipped. Boars being tuned down a little, some hitboxes changed to be a little bit more generous for walking around base, and some other balance changes. Bugfixes · Fixed…In-game event8 Jun 2026GEODE | 1.0.1 Balance ChangesGEODE | 1.0.1 Balance Changes Balance Changes - Boar Tusk drop chance increased [35% -> 50%] "NOBODY GOT A GREEN TUSK YET?" - Boar charge attack hitbox areas reduced. Tuned down costs of most buildings -->> - Small Wooden Wall [5 Wood -> 4 Wood] (Plant fiber unchanged) - Large Wooden Wall [10 Wood -> 8 Wood] (Plant fiber unchanged) - Small Stone Wall [8 Stone -> 6 Stone] (Plant fiber unchanged)…Community7 Jun 2026GEODE | Content RoadmapGEODE Content Roadmap Heyo! I've gotten a lot of positive feedback since releasing GEODE, and you guys have no idea how much it means. A very common trend among responses though is, "it kinda needs more stuff to do", and I completely agree. So, I wanted to just straight up share my plans for what I'll be adding in the future. It's hard for me to give an exact timeline date-wise, but the ideas a…