Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
R.E.P.O.NewsR.E.P.O. v0.3.0 - The Monster Update
Major update

R.E.P.O. v0.3.0 - The Monster Update

R.E.P.O. · published 30 Oct 2025, 13:01 UTC · build 20604867

All newsPlayers around this dateRead on Steam

Hey hey semibots!
Our second major update is now live, The Monster Update!
Hope you guys have fun with all the new content! ❤️

Watch on YouTube


  • NEW
  • CHANGES
  • BALANCING
  • FIXES


NEW

  • 10 new enemies!
  • Death Head Possession - Added battery that recharges while dead! Spend your battery charge to possess your head and interact with the living.
  • Tumble Grab - While tumbled you can now grab objects, items and weapons!
  • New Upgrade - Death Head Battery!
  • New Upgrade - Tumble Climb!
  • Swift Broom Academy - 24 new valuables!
  • Headman Manor - 8 new valuables!
  • McJannek Station - 22 new valuables!
  • Museum of Human Art - 20 new rooms!
  • Headman Manor - 2 new rooms!
  • Swiftbroom Academy - 1 new room!
  • Truck Chat - Added more Tax Man messages!
  • Steam - Rich presence now shows the current level name and level number, and friends in the same lobby appear as a group.
  • Discord Rich Presence - See and join your friends' games directly from Discord!
  • New Setting "Item Unequip Auto Hold" - Toggle auto grab for unequipped items. Defaults to "on" for existing players and "off" for new players!
  • Save Menu - Added "Restore from Backup" button to recover corrupted save files from the latest backup. Also added the ability to name save files!

CHANGES

  • Valuables - All levels now have unique valuables, no sharing between levels anymore!
  • Music - Updated Main Menu music!
  • Ambience - Many rooms now feature new ambient sounds.
  • Player Damage - Players are now immune during level outro animation.
  • Upgrade Crouch Rest - Now also triggers when in Tumble state and stationary.
  • Truck Chat - Displays remaining Extractions instead of money left when trying to leave early, and hints at multiple Extractions if the next point is inactive.
  • Truck Healer - Now activates after final extraction fully completes.
  • Water - Non-lethal water appears less radioactive.
  • Headman Manor - Added window curtains and new flooring to some modules. Some props now have improved textures!
  • McJannek Station - Some props now have improved textures!
  • Swiftbroom Academy - Some props now have improved textures!
  • Shop - Updated car models.
  • Overcharge UI - Bar now appears more fully charged before impact.
  • Save Files - Slight optimization to reduce file size when storing many players.

BALANCING

  • Enemy Shadow Child - Deals more damage and yanks players harder.
  • Phase Bridge - Now remains where released, suspended mid air, and auto-aligns for easier walking.
  • Roll Drone and Zero Gravity Drone - Lowered battery drain penalty when drones are attached to enemies.

FIXES

  • Player - Fixed rare spots where players could get stuck and couldn't jump. Fixed bug where revived players could fall through the level after being revived.
  • Phys Grabber - Fixed grabbed item movement degrading when strength exceeded 90.
  • Enemies - Fixed rare bug causing enemies to spin endlessly after grabbed by multiple players.
  • Enemies - Fixed rare spots where enemies could get stuck and couldn't jump. Improved jump logic to reduce accidental jumps into pits.
  • Enemy Bowtie - Fixed bug where yelling particles lingered after death.
  • Enemy Chef - Fixed bug where players could be hurt through walls.
  • Enemy Peeper - Fixed bug where forced grab release ended sooner than intended.
  • C.A.R.T. - Fixed bug where disconnecting while holding C.A.R.T. prevented it from resetting. Fixed being able to steer whilst inside it.
  • C.A.R.T. Cannon - No longer disables while in the extraction point.
  • Item Battery - Fixed bug where some items granted more uses than displayed pips on first purchase.
  • Items - Fixed rare bug where equipped item light lingered.
  • Upgrades - Fixed particles not always visible to clients when a player uses an upgrade.
  • Truck - Fixed countdown failing to start if a player exited after entering.
  • Shop - Fixed inventory items sometimes duplicating when dying in the shop. Fixed grenades and the explosive mine not being ungrabbed on explosion. Fixed trapzap not resetting properly.
  • UI - Fixed health and energy counters overlapping the max value when above 999.
  • Save Menu - Fixed moon level sometimes showing the wrong moon graphic. Fixed corrupted saves hiding other saves. Menu now correctly deletes more types of corrupted files.
  • Save File Deletion - Fixed bug deleting saves when entire team died, revived, and host quit the game.
  • Valuable Discover - Fixed issue causing valuables on ledges to be undiscoverable from low angles.
  • Aim Cursor - Now hides while the map is open and a grabbable object is targeted.
  • Aim - Fixed a persistent pixel at the reticle center when pixelation was set to "Medium" in settings.
  • Chat - Fixed pressing the enter key whilst chat is open and hovering over a button causing the button to be clicked.
  • Vertical Aim - Fixed "Invert Vertical Aim" not working when spectating.
  • Value UI - Fixed occasional flicker of lines above text.
  • Settings - Fixed multiple close sounds sometimes playing on the settings page.
  • Headman Manor - Fixed multiple level issues.
  • Swiftbroom Academy - Fixed multiple level issues.
  • Museum of Human Art - Fixed multiple level issues.
  • Optimized memory usage.


Bye bye!
/semiwork

More from R.E.P.O.

Other announcements

All news
Community5 Jun 2026A NEW R.E.P.O. LEVEL?!Hey hey semibots! WOHO! We’re alive and we have some exciting stuff to tell you! Check out the Devlog here: If you prefer reading, here are the key takeaways: NEXT UPDATE · The main focus of the next update will be a brand new level. TUMBLE CLIMB · In the most recent Cosmetic update, we boosted the Tumble Climb upgrade quite a lot and it seems like people have missed out on it! It drains much l…Game update25 May 2026R.E.P.O. v0.4.4Hey hey semibots! Here is yet another small update with some fixes and balancing! · CHANGES · BALANCING · FIXES CHANGES · Item Melee Weapons - Handling now properly scales with strength and should feel firmer and better at higher strength. · Item Vehicle - Smaller grab area for the button to reduce accidental activation when trying to move the vehicle. BALANCING · Player Revive - Added 1 second…Game update15 May 2026R.E.P.O. v0.4.3Hey hey semibots! Here is yet another small update with some fixes and balancing! · CHANGES · BALANCING · FIXES CHANGES · Shopkeeper - When disabled, ruckus tracking is now capped so they won’t wake up too angry. · Item Staffs - Smaller objects now get less particles. · Item Zero Gravity Staff - Improved the effect for lifting physics objects. · Item Sledge Hammer - Now unequips from inventory…