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MiloNewsLeaderboard Wipe and Development Update!
Community

Leaderboard Wipe and Development Update!

Milo · published 28 Aug 2025, 00:26 UTC

All newsPlayers around this dateRead on Steam

Thank you all for playing and supporting Milo. It’s been amazing to see so many people try out the demo and share their feedback. The kind notes and messages we’ve received on Instagram and TikTok mean a lot, and it really does feel like a dream come true to be sharing this game with you.

In this update, we’ve also reset the leaderboards. This is because we introduced a system to prevent players from exploiting the map in ways that make them untargetable by cultists. Now, if cultists can’t reach you, a timer will start, and after a few seconds your character will be teleported back to the player start. This should help keep the leaderboards fair going forward.

This will also be the last update for a little while (unless something unexpected comes up). We won’t be updating the demo quite as frequently, not because development has slowed, but because the rapid updates have occasionally caused performance issues. Slowing things down gives us room to integrate larger systems into *Milo*—things like new maps, first-person animations, cultist models, and textures. A lot of this work is being done in collaboration with Yarrawah Interactive, our publisher and co-developer, who are handling the new artwork and animations. Updates will come less often, but they’ll be much more meaningful when they do. We haven’t decided yet what exactly will be shown for Steam Next Fest in October, but we’ll talk more about that in a future post.

If you enjoy Milo join the Discord! We'd love to have you and hear you feedback or just hang out!

https://discord.gg/f4z7V7Jer2

Milo Demo – v1.9.13

- Performance: General improvements across the board

- Lighting: Adjusted across maps for better visuals and smoother performance

- Critical Hits: Chance has been buffed significantly

- Persistent Effects: Gibs and blood adjusted (size and roughness)

- Exploit Fix: Players now teleported back to start if cultists can’t reach them

- Leaderboards: Reset for this version

- UI: New options added for video settings

- Thompson: Base reload speed lowered slightly

More from Milo

Other announcements

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Community3 Aug 2026Milo's Early Access Release Date Announcement & Demo DisabledThe release date for Milo Early Access Steam launch is officially set for October 29th . With that, I've also disabled the demo. I just don't have enough time and energy to update it and finish the game. Thanks for your patience! Over the last several months, the game has changed quite a bit. Performance has improved, mechanics have evolved, and the overall experience is much closer to the game…Community31 May 2026Good & Bad NewsI'd like to thank you all again for supporting my game. I'm going to keep this short out of respect for your time as well as mine. I know if I try to write something witty/interesting I'll wind up spending far too much energy that could be spent on developing Milo on this fine morning. I suppose I could just have AI write it but that would be lame. Anyway, here it goes: Bad: · Milo's EA* releas…Community23 Oct 2025The Future of MiloTLDR: The demo sucks but we're fixing it I want to extend a heartfelt 'thank you' to everybody who has played Milo and supported this crazy dream of mine. Four years ago I decided to make a game instead of growing up (I'm now 37 years old smh). But the joke is on me because I grew up anyway, and now Milo is four years old. He has legs. He can walk and talk. He even makes new friends. I sometime…