
I'm going to keep this short out of respect for your time as well as mine. I know if I try to write something witty/interesting I'll wind up spending far too much energy that could be spent on developing Milo on this fine morning. I suppose I could just have AI write it but that would be lame. Anyway, here it goes:
Milo's EA* release as been postponed to Q4 of 2026 (the final postponement, seriously)
Milo's EA release will NOT include local-splitscreen coop *Early Access
A major update to the Demo is coming as soon as I can push it out
Milo's game design has been finalized (rats now have clear purpose etc.)
I really appreciate your guys/gals patience. I'm very excited to share the future of Milo with you. I love you
-Spencer