
Crop Plot upgrades are back! (4 types, 10 levels each, with new UI & values),
Major performance fixes for grass, sun/moon lighting, and post-processing,
Reworked game introduction with new video, shop door animation, and dialog,
Added Scrap Piles (new drop, mesh, SFX/VFX, and scrap piles - Just walk into them!),
Options Menu improved + balancing tweaks,
Lots of bug fixes and polish across UI, minigames, and progression,
Finished Crop Plot upgrades (4 types, 10 levels each)
Rescaled Crop Plot UI so all match,
Started design for Stats tab,
Fixed final bugs with upgrades,
Added Levels to Crop Plot menu,
Tweaked grass rendering for performance,
Adjusted post-processing,
Light and performance changes to Sun & Moon,
Added Scrap drop (50% chance from Zombies),
Added Skull drop (5% chance from Zombies),
Added scrap clumps in world,
Added SFX & VFX for scrap piles,
Added proper intro video,
Added shop door animation,
Updated bunker intro balancing,
Fixed intro dialogs and flow,
Adding Options Menu settings,
Added Cancel button to minigame,
Fixed squished Crop Shop items,
Added train line and demo signs (Preparing for the future!),
Set up automatic quality settings based on desktop resolution,
Fixed nails spawning on top of each other in minigame,
Various balancing and bug fixes,
As always thank you for your continued support