
Zombie AI & Combat Updates
Finalized Zombie AI base behavior,
Re-enabled Zombie fire damage
Updated zombie spawn VFX,
Added Zombie SFX,
Fixed zombie spawn animations,
Fixed respawned zombies not taking damage,
Fixed damage numbers showing too early,
Adjusted damage number visuals
Fixed Zombie damage numbers bugs,
Fixed Tall Zombie initialization,
Fixed zombie -> door interaction,
Bunker & Farm Updates
Almost finalized bunker layout,
Added bunker door to bring play inside,
Added console screen to return to farm
Rearranged farm layout,
Added bunker rooms,
Fixed level saving when entering/exiting bunker
Systems & Environment
Implemented zombie spawning pools,
Fixed interaction collision on broken walls,
Added SFX to walls breaking,
Restored pre placed walls to the Farm,
Gameplay & Misc
Fixed XP Orb errors,
Fixed Combat Mode camera bug,
Added Superseed Model (Bunker Currency)
Added Bigbrain Model (Bunker Currency)
Updated Wheat drop model,
Imported UI for:
Room Console
Dialog Card