
🎮 Minigame System (NEW!)
We’ve introduced a brand-new Minigame mechanic tied to building!
Fixed initial blurring issues
Added hammer animation, particle effects, and sound FX
Rory now pauses when the Minigame appears
Player input is locked during the Minigame:
Camera rotation, movement, and scrolling are disabled
ESC now exits the Minigame
Added a Quit Button for clean UI navigation
🧱 Wall Building in Stages (NEW!)
Walls now build progressively through multiple visual stages!
Added stage-based wall meshes
Introduced Build Bot to assist with construction
New build sounds and visual effects added for feedback
Wall color options (Blue) and winter materials/VFX introduced
Began major Edit Mode rework
Redesigned borders and UI layout to better fit early game
Fixed major bugs and overlapping placement issues
Disabled Freeplace temporarily for consistency
Stress tested building logic and made schematic updates
Interactions upgraded:
Only one menu can be opened at a time
Cannot open wall menus while in edit mode
Player must be within range to interact
Added new Move/Rotate menu
Left/Right arrows for rotating active schematics
Visual arrows for move feedback
ESC now exits Edit Mode
Pending schematics are hidden when hovering over Edit options
Improved button sounds and click feedback
Fixed greyed-out checkbox flashing
Decoration Workbench fully implemented
Added Portable Sell Stations with animations
Placed the Bunker Entry model into the world
Robot names are now visible above units
Added Wall UI and improved Workbench UI
Removed Left Side Buttons for a cleaner interface
Fixed Close Button scaling
Improved visual clarity across menus
Fixed new wall health showing as full
Fixed schematics being blocked by built walls
Fixed objects deleting nearby boxes
Addressed multiple bugs related to buildables and interactions
Resolved several minor visual and gameplay glitches