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MiloNewsMilo Demo Update 1.0.13!
Major update

Milo Demo Update 1.0.13!

Milo · published 7 May 2025, 08:13 UTC · build 15802621

All newsPlayers around this dateRead on Steam

Milo Demo v1.0.13 is LIVE!

I apologize for the wait. It is almost 1AM here in Southern California and I really wish I could've delivered the update earlier this evening. **Thanks for your patience.** And thank you to *Yarrawah Interactive* for their amazing contributions to Milo (first person models/textures and map expansion) Below are a list of changes in Milo.

Note: I temporarily removed the Trenchgun, and the Kar98 to fix some issues before adding them back in as soon as possible!
Note #2: I will be working to improve performance in the upcoming patches

Major Changes:** (more comprehensive list in the 'changelog' channel in Milo Discord)

-Milo uses latest version of Unreal Engine
-Expansion to the map (a teaser for one of the new maps in production)
-Leaderboards now display top scorers
-Players can now repair barriers, grants points when repaired
-Basketball minigame can now move side-to-side in addition to back-and-forth
-Wall Buys are now purchased with 'Points'
-You earn 'Points' attacking enemies
-Rats are faster
-Rats can eat bodies with AOE explosions quickly
-Rats have a chance to give players tickets when they eat thrown food (10% to give 1-3 tickets)
-Rats now have fur!
-Players now have a static 3 rats they will spawn with
-New first-person models and textures
-Ticket currency replaced by 'Points'(tickets are now separate)
-Players can only command rats to target non-green bodies
-Using pop corpse and a bomb-body will now damage the player as well as cultists
**
Removed (either temporarily or permanently):**

-Rat Crate rewards (additional rat and ammo replenish)
-Toggleablility of Damage Number Pop-ups
-Toggleablility Cultist healthbars

Congrats to the top leaderboard scorers!

More from Milo

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Community3 Aug 2026Milo's Early Access Release Date Announcement & Demo DisabledThe release date for Milo Early Access Steam launch is officially set for October 29th . With that, I've also disabled the demo. I just don't have enough time and energy to update it and finish the game. Thanks for your patience! Over the last several months, the game has changed quite a bit. Performance has improved, mechanics have evolved, and the overall experience is much closer to the game…Community31 May 2026Good & Bad NewsI'd like to thank you all again for supporting my game. I'm going to keep this short out of respect for your time as well as mine. I know if I try to write something witty/interesting I'll wind up spending far too much energy that could be spent on developing Milo on this fine morning. I suppose I could just have AI write it but that would be lame. Anyway, here it goes: Bad: · Milo's EA* releas…Community23 Oct 2025The Future of MiloTLDR: The demo sucks but we're fixing it I want to extend a heartfelt 'thank you' to everybody who has played Milo and supported this crazy dream of mine. Four years ago I decided to make a game instead of growing up (I'm now 37 years old smh). But the joke is on me because I grew up anyway, and now Milo is four years old. He has legs. He can walk and talk. He even makes new friends. I sometime…