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Hungry HorrorsNewsHungry Horrors Patch 0.1.16 is live
Major update

Hungry Horrors Patch 0.1.16 is live

Hungry Horrors · published 23 Feb 2026, 15:06 UTC · build 22053740

All newsPlayers around this dateRead on Steam

Hungry Horrors Patch 0.1.16 is live

Our first content patch since the Early Access release has arrived.

Many of you noticed that the NPCs in the Woods, Bog, Meadows and Town did not have their own quests yet. This update changes that. Revisit Herne, Wulver, Fear Gorta and Ellen More to discover new questlines and unlock new mechanics including familiars, fishing and dress colour customisation.

Thank you for all the feedback and bug reports that helped shape this update.

New Features

• Familiars

• Fishing

• Fear Gorta quest reward

• Fear Gorta spice shop

• Ellen More quest

• Dye shop

• Dress colour customisation with dyes

• New achievements

Changes and Improvements

• You can now pet Merlin’s frog

• Steam Deck feedback addressed, improved text legibility for run statistics, Book of Taliesin and ingredient descriptions

• Steam Deck feedback addressed, fixed overlapping and cut off UI at native resolution

• Púca no longer available in Brahan Seer’s taste test

• Button to cancel throw in combat for mouse users

• View inventory in shops for mouse users

• Feast now applies at the start of the Horror’s turn

• Cookware chest moved forward in the kitchen

• Potions, seasonings and ingredients inventory shown when choosing from chest

• View Deck button when choosing a dish from a chest

• Deck summary of flavour and craving totals available when cooking

• Dish lore button added to dish stats

• Run stats and unlocks on fatality no longer triggered by pressing any key

• Dye prices adjusted

• Patch notes and feedback selectable on title screen with controller and Steam Deck

• Achievements added for the latest NPC quests

Bug Fixes

• Traditional Chinese Love, Like and Hate translations fixed

• Unlocked familiars now save correctly per save file

• Leaving a room with a caged squirrel no longer traps the player

• Discarding cookware with a controller now refocuses the empty slot correctly

• Town props aligned correctly to the floor

• Sorting now respects flavour changes from seasonings

• Controller navigation of monster tastes in the compendium fixed

• Discarding cookware in compendium no longer locks controller navigation

• Backing out of monster tastes in compendium now returns one level only

• Title screen now supports analog stick navigation

• Equipped spices no longer scatter in the spice shop inventory bar

• Some compendium inventory titles translated

• Discard info during battle now displays correctly

• Fishing quest no longer stuck in a loop

• Death warning no longer triggers incorrectly when gaining stamina in the nook

• Act 1 popup no longer blocks mouse clicks in the crossing room

• Mortar now correctly triggers before goblet

We hope you enjoy the new quests and mechanics. Thank you for playing and for helping shape Hungry Horrors during Early Access.

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