Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
ANEURISM IVNewsVersion 19a: Stability First
In-game event

Version 19a: Stability First

ANEURISM IV · published 1 Apr 2026, 04:00 UTC

All newsPlayers around this dateRead on Steam

We’ve seen the feedback. A lot of you have been frustrated with bugs, inconsistency, and systems not working the way they should. Which is fair. This update is focused on fixing those problems first, while also giving some small scale features to mess around with.

What You'll Notice First Thing

  • Items no longer fall through the map

  • Duplicate loadouts and duplicate items have been fixed

  • Constant firing bug fixed

  • Major hit registration and ghost shot issues improved

  • Invincibility bugs fixed

  • Fewer disconnects and better server stability

  • Audio no longer loops on death

  • Loot now spawns properly and gives more than 1 item per cycle

  • Punching added for all fates without melee weapons

  • Chainsaw and melee feel more consistent

  • Fixed ore nodes duplicating (Ghost Nodes)

  • Fixed bleedout not counting kills

  • Fixed meat not harvesting

  • Fixed audio clipping issues

Gameplay & Systems Fixes

  • Fixed Proledepot showing incorrect upgrades

  • Fixed aim sensitivity affecting recoil

  • Fixed loot nodes only spawning 1 item

  • Fixed Civil ID showing -1

  • Fixed ammo slam

  • Fixed invincibility bug

  • Fixed fire damage immunity under certain conditions

  • Fixed paystation withdrawal not sending credits to civil terminal

  • Fixed Corpsman only earning Anamnecytes every 5 minutes

  • Fixed Slunks being unable to use the ration factory math machines

  • Fixed database edge cases

  • Fixed pharamacility parcels not giving proper anamnecyte gain

Audio & VOIP

  • Fixed audio looping on death (Cremator, Liquidator, Vomitcoffin, Brain Saw)

  • Fixed VOIP echo / ghost audio issues

  • Fixed Limitator chat bubble and voice chat icon

World & Map Fixes

  • Fixed map collision issues

  • Fixed items falling through the map

  • Fixed pharma tools clipping texture

  • Fixed distillery gauge displaying incorrectly at certain angles

Client & Visual Fixes

  • Fixed turret upgrade causing client disconnects

  • Fixed Slunk showing scum mask without declaring anarachy

  • Fixed locker visual bug showing items as shared

  • Fixed Limitator air bar not displaying max value correctly

Gameplay Changes

  • Added punching ability for all fates that don't spawn with melee weapons

  • Added boiling soup to kitchen pans while cooking

Consumables

  • Added Combat Juice back to the armory at Level 2 (900s cooldown)

  • Added Battle Solution to the armory at Level 4 (900s cooldown)

    Battle solution is a craftable consumable

  • Updated Evil Crak Mef effects

  • Updated Combat Juice effects and duration

  • Updated Battle Solution effects

  • Updated Crak Mef effects

  • Changed Crak Mef recipe

  • Changed Evil Crak Mef recipe

  • Changed Motley recipe

  • Updated Crak Mef description

  • Updated Combat Juice texturing

  • Added Combat Juice noise

  • Removed Antisepsis tonic

Weapons & Animations

  • Added new knife model

  • Added new knife holding animation

  • Added new knife stabbing animation

  • Added new lighter holding animation

  • Renamed knife to "Rusty Crusty Knife"

  • Updated Rusty Crusty Knife description

  • Renamed switchblade to "Sgt Stabby" and updated its model

Visuals

  • Added new explosion VFX

  • Terminus touch-ups and improvements

Optimization

  • Optimized spirit post processing

  • Optimized boulder and ore node prefabs

  • Optimized entity colliders

  • Optimized basically everything

  • Enabled mesh compression on most objects

Platform & Security

  • Removed Family Sharing for security and gameplay integrity

  • Backend security improvements

Ongoing Work

  • Continued VOIP improvements

  • Continued backend stability work

  • Continued collision system cleanup

  • Core gameplay improvements

And many... Many other things.

There's probably stuff missing from these patchnotes. We've been working hard over the last 2 weeks to get this secured. Thanks for sticking with us. This took a while but a lot of issues have been squashed. Once again, special shout-out to our community testers who were able to isolate and report these issues so we can work on them efficiently. We greatly appreciate you.

More from ANEURISM IV

Other announcements

All news
Community14 Sep 2026Version 20 Open-PreviewDue to the backend overhaul being so major with complexity, along with Nexus and the amount of time that went into implementing these systems, we decided to ship this as Version 20. What is Nexus? Nexus is our in-house game statistic reporting, and fair gameplay enforcement system. Additions · Supermax : Added Nexus system · Support Sites Are Dead : Added in-game report system for official serv…Game update4 Aug 2026Version 19b.2Adjusted armory ranks for arbiter · Sprint should drain all the way now · Neurostabilizer destruction/repair gives now gives 160% · Fix muscle Ripper flash Potentially · Fixed PTT not triggering in certain situations · Limitators should now be able to crouch · Fixed stealing prompt not appearing correctly · Limitators size adjustmentsMajor update16 Jul 2026Version 19b: Return to FormVersion 19b Welcome to a new era of Aneurism IV. A quick thank you to everyone who participated in the Open Preview and helped us test the update. Your time and effort were crucial in giving us what we needed to make this update the best it can be. Aneurism IV has had a LOT of iterations when it comes to balancing and overall changes. After extensive testing, this is what we've come up with. Fo…