
Hello Coders,
We’ve just rolled out one of the biggest updates for Code My Robot Vacuum so far: full Steam Workshop support and the first version of the in-game Map Editor. This update opens the door for creating, saving, previewing, publishing, browsing, subscribing to, and playing custom stages directly through Steam. Alongside that, we’ve also added new sandbox stages, upgraded the level selector with 3D previews, improved cleaning feedback with combo effects and coin popups, and added several quality-of-life improvements across the UI.
Steam Workshop support is now available
Browse Workshop maps in-game
Subscribe to maps directly from the in-game browser
Download Workshop content and preview images automatically
See clearer distinction between your local maps and subscribed Workshop maps
Manage published maps more easily, including updating and deleting Workshop items in-game
Map Editor v1 is now available
Create your own custom stages from inside the game
Save local drafts and return to them later
Validate maps before publishing
Generate and store custom map previews
Playtest your maps and return cleanly to editing flow
The editor already supports a wide range of stage setup options, and this update significantly expands what creators can build. Advanced fields now include things like docking behavior, island layouts, dirt and spill tuning, conveyors, jump pads, moving platforms, rising tiles, objectives, and more.
The Workshop and editor flow received a big round of follow-up improvements after the initial release.
Better Workshop browser layout: cleaner list/detail panels, improved spacing, better behavior on narrower screens, updated icons, and a clearer publish/update flow
Published-state handling: drafts now more clearly show whether they’ve already been published, and the action button changes appropriately between PUBLISH and UPDATE
Custom map previews: custom maps now support preview images in the level selector, including Workshop downloads
Workshop preview downloads: subscribed maps now fetch both 2D and 3D previews so they show up more cleanly in the selector
Draft management fixes: improved selection restore, deletion behavior, duplicate draft handling, and general editing flow
Advanced editor UI refactor: the editor now uses a more responsive two-column layout to make larger maps and advanced fields easier to manage
Cleaning should now feel much more satisfying moment to moment.
New combo and cleaning feedback
Cleaning now has dedicated sound effects
Combo chains now have clearer HUD feedback and combo meter animation
Camera feedback and particle effects scale better with your combo tier
Combo visuals have been polished further, including meter animation streak tuning
New clean-toss effects and coin popups
Cleaned dirt can now burst into a more visible toss effect
Coin rewards now appear as 3D popups in the world
Different dirt types can display clearer reward feedback
Robot speed and pacing improvements
Robot movement and command timing have been rebalanced
Speed presets have been improved
Different robots can now affect execution timing more clearly
Robot selection stats and speed behavior are more readable and consistent
Progression onboarding improvement
The first function upgrade is now free, making it easier for new players to start and unlock the rest of the tree
Four new sandbox stages have been added
Open Grid
Bomb Run
Jump Garden
Conveyor Carnival
Sandbox levels are always unlocked, appear in their own section in the selector, and are handled separately from normal progression and save flow.
Level Selector improvements
New sectioned selector flow for Tutorial, Stage, and Sandbox content
3D stage previews with an orbiting preview camera
Better stage summaries and status chips like Locked, Current, Cleared, and Tutorial
Selection is remembered more cleanly between sections
Start menu and front-end improvements
Added a Steam news panel to the start menu so you can see recent updates from inside the game
Added a REPORT BUG button to make it easier to jump straight to the Steam discussions page
Improved Early Access messaging and start menu layout
Settings improvements
Added a language setting
Refactored display settings flow for cleaner preview, apply, confirm, and revert behavior
Cloud save support improvements
User data now uses an app-specific custom directory, improving compatibility with Steam Auto-Cloud sync
Fixed an issue where UI visibility could be overwritten incorrectly across repeated pauses
Fixed tutorial-to-exit button signal disconnect issues
Improved support for stages without normal objectives
Prevented sandbox runs from interfering with normal progression and save behavior
Removed old test buttons and internal debug-facing Workshop clutter
Cleaned up some debug logging and removed leftover internal tooling/addons not meant for players
Demo build behavior is now more consistent
Map Editor access is disabled in demo builds
Early Access and bug report elements are hidden/disabled in demo builds
This update lays the foundation for a much bigger community-driven future for Code My Robot Vacuum. The Workshop and editor are now live, and we’ll keep improving the tools, browsing flow, and creator experience from here.
Thanks for testing and sharing feedback. If you run into issues or have ideas, the new REPORT BUG button in-game will take you straight to the right place.