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Code My Robot VacuumNewsSteam Workshop & Map Editor Are Live
In-game event

Steam Workshop & Map Editor Are Live

Code My Robot Vacuum · published 9 Apr 2026, 17:11 UTC

All newsPlayers around this dateRead on Steam

Hello Coders,

We’ve just rolled out one of the biggest updates for Code My Robot Vacuum so far: full Steam Workshop support and the first version of the in-game Map Editor. This update opens the door for creating, saving, previewing, publishing, browsing, subscribing to, and playing custom stages directly through Steam. Alongside that, we’ve also added new sandbox stages, upgraded the level selector with 3D previews, improved cleaning feedback with combo effects and coin popups, and added several quality-of-life improvements across the UI.


Major Additions

Steam Workshop support is now available

  • Browse Workshop maps in-game

  • Subscribe to maps directly from the in-game browser

  • Download Workshop content and preview images automatically

  • See clearer distinction between your local maps and subscribed Workshop maps

  • Manage published maps more easily, including updating and deleting Workshop items in-game


Map Editor v1 is now available

  • Create your own custom stages from inside the game

  • Save local drafts and return to them later

  • Validate maps before publishing

  • Generate and store custom map previews

  • Playtest your maps and return cleanly to editing flow

The editor already supports a wide range of stage setup options, and this update significantly expands what creators can build. Advanced fields now include things like docking behavior, island layouts, dirt and spill tuning, conveyors, jump pads, moving platforms, rising tiles, objectives, and more.

Creator / Workshop / Editor Improvements

The Workshop and editor flow received a big round of follow-up improvements after the initial release.

  • Better Workshop browser layout: cleaner list/detail panels, improved spacing, better behavior on narrower screens, updated icons, and a clearer publish/update flow

  • Published-state handling: drafts now more clearly show whether they’ve already been published, and the action button changes appropriately between PUBLISH and UPDATE

  • Custom map previews: custom maps now support preview images in the level selector, including Workshop downloads

  • Workshop preview downloads: subscribed maps now fetch both 2D and 3D previews so they show up more cleanly in the selector

  • Draft management fixes: improved selection restore, deletion behavior, duplicate draft handling, and general editing flow

  • Advanced editor UI refactor: the editor now uses a more responsive two-column layout to make larger maps and advanced fields easier to manage

Gameplay & Feel Improvements

Cleaning should now feel much more satisfying moment to moment.

New combo and cleaning feedback

  • Cleaning now has dedicated sound effects

  • Combo chains now have clearer HUD feedback and combo meter animation

  • Camera feedback and particle effects scale better with your combo tier

  • Combo visuals have been polished further, including meter animation streak tuning

New clean-toss effects and coin popups

  • Cleaned dirt can now burst into a more visible toss effect

  • Coin rewards now appear as 3D popups in the world

  • Different dirt types can display clearer reward feedback


Robot speed and pacing improvements

  • Robot movement and command timing have been rebalanced

  • Speed presets have been improved

  • Different robots can now affect execution timing more clearly

  • Robot selection stats and speed behavior are more readable and consistent


Progression onboarding improvement

  • The first function upgrade is now free, making it easier for new players to start and unlock the rest of the tree

New Content

Four new sandbox stages have been added

  • Open Grid

  • Bomb Run

  • Jump Garden

  • Conveyor Carnival

Sandbox levels are always unlocked, appear in their own section in the selector, and are handled separately from normal progression and save flow.

UI / Quality of Life

Level Selector improvements

  • New sectioned selector flow for Tutorial, Stage, and Sandbox content

  • 3D stage previews with an orbiting preview camera

  • Better stage summaries and status chips like Locked, Current, Cleared, and Tutorial

  • Selection is remembered more cleanly between sections


Start menu and front-end improvements

  • Added a Steam news panel to the start menu so you can see recent updates from inside the game

  • Added a REPORT BUG button to make it easier to jump straight to the Steam discussions page

  • Improved Early Access messaging and start menu layout


Settings improvements

  • Added a language setting

  • Refactored display settings flow for cleaner preview, apply, confirm, and revert behavior


Cloud save support improvements

  • User data now uses an app-specific custom directory, improving compatibility with Steam Auto-Cloud sync

Fixes & Polish

  • Fixed an issue where UI visibility could be overwritten incorrectly across repeated pauses

  • Fixed tutorial-to-exit button signal disconnect issues

  • Improved support for stages without normal objectives

  • Prevented sandbox runs from interfering with normal progression and save behavior

  • Removed old test buttons and internal debug-facing Workshop clutter

  • Cleaned up some debug logging and removed leftover internal tooling/addons not meant for players


Demo build behavior is now more consistent

  • Map Editor access is disabled in demo builds

  • Early Access and bug report elements are hidden/disabled in demo builds

Thank you ❤️


This update lays the foundation for a much bigger community-driven future for Code My Robot Vacuum. The Workshop and editor are now live, and we’ll keep improving the tools, browsing flow, and creator experience from here.

Thanks for testing and sharing feedback. If you run into issues or have ideas, the new REPORT BUG button in-game will take you straight to the right place.

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