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Code My Robot VacuumNewsCampaign Results, Rebalanced Stages 5–10 & Bug Fixes
In-game event

Campaign Results, Rebalanced Stages 5–10 & Bug Fixes

Code My Robot Vacuum · published 13 Sep 2026, 07:30 UTC · build 25280389

All newsPlayers around this dateRead on Steam

This update brings a new Campaign Results overlay, a substantial rebalancing pass for stages 5–10, and several improvements to tutorials, the code editor, and campaign progression.

Major Additions

New Campaign Results Overlay

Campaign stages now end with a dedicated results screen, giving you a clearer summary when you finish a stage and a more polished transition before continuing your campaign.

Rebalanced Campaign Stages 5–10

The later stages of the progressive campaign have been reworked with updated objectives, dirt requirements, treatment requirements, and wave pacing.

The campaign progression has also been updated and tested across all 10 stages to make sure the runtime behavior matches the new stage data.

Updated Progressive Stage Data

Progressive stage resources have been refreshed across the campaign, including updates to stages 1–10 as part of the latest progression changes.

Gameplay & Feel Improvements

Camera Tutorials Now Support Swapped Mouse Buttons

Camera tutorial prompts now automatically show the correct left and right mouse buttons based on the player's mouse-button configuration.

This includes Windows setups with swapped mouse buttons, with the correct button labels and icons shown in the tutorial.

Camera rotation tracking has also been made more reliable, so tutorial progress responds directly to camera movement instead of relying on constant polling.

More Reliable Campaign Progression

Campaign progression checks have been expanded to cover the full 10-stage campaign, including updated wave expectations and dirt totals.

Later stages also receive additional checks for consistent soak-timer behavior, helping keep campaign progression predictable.

Creator / Editor Improvements

Safer Breakpoint Handling

The code editor now handles invalid or outdated breakpoints more gracefully.

Breakpoints pointing outside the current script are ignored, while stale stored breakpoints are cleaned up instead of causing problems when the editor synchronizes them.

More Robust Python Parsing

The Python parser now handles incomplete for loops more safely.

Invalid code such as a missing loop variable or iterable is correctly rejected instead of producing unreliable parser behavior.

UI / Quality of Life

More Consistent Build Information

Game services now use the same build information when identifying the current version and whether the player is running the demo or full game.

This keeps version reporting more consistent across Steam, analytics, and crash reporting.

General Campaign & UI Polish

A number of smaller fixes and improvements were made across campaign flow, objectives, the upgrade tree, HUD, guide, and editor systems.

Fixes & Polish

  • Fixed the hand mouse cursor issue reported by Nessajina. Thanks for the report! The cursor should now behave correctly in situations where the hand cursor is displayed.
  • Fixed stale or out-of-range breakpoint handling in the code editor.
  • Fixed edge cases when parsing incomplete Python for loops.
  • Improved cleanup of temporary respawn visual effects.
  • Updated campaign and upgrade progression checks to match the latest stage data.
  • Added additional automated coverage for campaign progression, runtime waves, parser behavior, guide systems, and code editor behavior.

Closing Note

This update is focused on making the campaign progression more consistent, improving the feedback players get while playing, and making the tools around the game more reliable.

And as always, thanks for the bug reports and feedback. Player reports like Nessajina's help us find the small issues that are easy to miss during development.

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