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CrabmeatNewsDevelopment Update: 2
Community

Development Update: 2

Crabmeat · published 23 Aug 2025, 04:40 UTC

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Hello fellow Penal Colony Workers. It's been about a month since the last update so I wanted to get something out to keep ya'll up to date on how dev was going. Over the last month I've been going pretty hard trying to the narrative content in the game locked down as that's one of the last things I need to do to complete the next MVP build.

Now I can't share much of what that looks like but here's some cool updated props for the Crane and Winch on the ship, if you re watch the trailer you'll notice these we're pretty crusty. I have also been tackling some backlog work that has been troubling me for some time, that being pathfinding.

If you read the last update you'll know that the player controller operates like an NPC Agent under the hood and of course the enemies in the game use some kind of path finding as well. Given the nature of the game taking place on a small, cramped and highly detailed space navigation for the player, and especially the enemies has just been somewhat broken for some time now. I set aside a week to finally put the issue to rest so I've made another devlog video to breakdown the issues visually. This one gets pretty technical around Unity quirks and the nature of A* pathfinding.

Stay Up to Date
I've been streaming development over at twitch, you can check out progress roughly twice a week on Tuesdays and Thursdays Melbourne time. You can also join our discord community here.-Nick

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In-game event31 Aug 2026Patch 0.4.04Hello Fellow Penal Colony Workers, I was recently exhibiting Crabmet over in Busan, Korea at BIC and noticed a few issues while I was there. Also shoutout to our buddies at Bada Games (the games Korean translators) for helping me out during the event. Fixes / Improvements · Fixed Credits not supporting skip after recently input code changes broke it · Updated Crab Hopper Text in Korean · Fixed…Game update3 Aug 20260.4.03 Hotfix 1This is just a quick one to fix up two mistakes in the english version of the contract. These probably regressed when the contract was converted from a graphic to localised text. Fixes · Fixed spelling of Heinous · Fixed capitalisation of Feudostate · Fxed LOD blending missing on small icebergs -NickIn-game event23 Jul 2026Patch 0.4.03Hello Fellow Penal Colony Workers, Thanks to those of you who reported save corruption issues and to those of you who sent me logs I was finally able to track down and fix two of these. These fixes will not allow recovery of broken saves but SHOULD prevent future corruption, assuming there aren't other edge cases I've missed. Fixes · Fixed case where keys in the hopper would corrupt saves of an…