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Dagger DirectiveNewsUpdate 0.5.1
In-game event

Update 0.5.1

Dagger Directive · published 26 Jun 2025, 22:36 UTC · build 19016045

All newsPlayers around this dateRead on Steam

Hi everyone!

Update 0.5.1 is here!  This update was focused on improving objective and mission stability while also fixing bugs with multiplayer.  We’ve reworked each mission to simplify and improve the objectives.  Because of the rework, any in progress mission saves will be invalidated.  Your campaign progress saves will still be there.

We had hoped to get this update out last week but needed some extra time to test and polish the features. As a heads up, we will be increasing the amount of time between updates.  This will give us additional time to work on larger features such as AI improvements, the mission editor, weapon mod tools, and give us the ability to batch new weapons and equipment into larger updates.  If major issues are discovered with patches we will of course hot fix them so you won’t have to wait long for critical fixes.

Objective Improvements

Stationary and Vehicle Target Visualization:

For objectives that require you to destroy stationary targets or vehicles, you’ll now see their positions marked on the map screen.

Character Target Visualization


Objectives that require you to kill enemy characters will display the area but not specific locations at first.  Previously you’d need to kill a percentage of the enemies, this percentage was hidden and which gave it a random feeling.  You will now have to kill all of the enemies in the area.  If enemies leave the area due to getting alerted or just wandering off, you will not have to kill them.

More than three left:

Three or less left:

Complete:

Full Patch Notes

Important:

  • In progress missions saves will be invalidated. Campaign progress will still be there.

Known issues:

  • Only the first 100 lobbies will appear in the server browser

  • Joining in progress can sometimes cause other players gunshot sounds to not work. This fixes itself over a short period of time. All other sounds and your own gunshots sounds work fine.

Notes:

  • Added new art for the RPG-7.

  • Added new art for the M8541 scope.

  • Quick click throws objects at max power. Holding still allows you to throw at specific power. 

  • Added a “Delete All” button to clear all saves from the list. 

  • Added a confirmation popup when exiting the application.

  • Added a confirmation popup to return to the main menu and changed the Main Menu button in the Pause Menu to use the Warning color.

  • Exit button in the main menu now uses the Negative color to keep it consistent with the Pause Menu.

  • Lowered binocular range readout and activation instructions.

  • Added an “Auto-Run" toggle.

  • Adjusted NPC volumes to not sound right next to you as much when they are nearby.

  • The player's character now shows up on the compass in the Free Fly Camera when dead.

  • Added Night Vision to the Free Fly Camera.

  • Added Free Fly Camera instructions.

  • Can now jump to players in the Free Fly Camera.

  • The build information now remains on in the multiplayer menu and it and the connection text is shifted a little from the side so it doesn't look cutoff anymore. 

  • Added a button to Return to Ship when selecting a single player player.

  • The Continue button when selecting a single player player now greys out if there is no active mission with a valid save. Now displays valid save information.

  • Split the Audio settings out into its own tab.

  • Added a statistics board to the Bunk.

  • Improved the mission system. Removed multistep objectives and replaced them with single steps to reduce complexity.

  • Added objective area displays to the map screen.  Stationary or vehicle targets are always displayed on the map with target dots.  Character targets are hidden until there are three or less, then they will show up as target dots.

  • Improved the destruction objectives.  Instead of needing to destroy a hidden percentage of spawned targets, you now need to destroy all targets in the area.  If a target leaves the area they can be ignored.

Bug Fixes:

  • Fix for issue with dragging the first rocket round into the slot will not work.

  • Fix for shotgun only reloading one shell when pressing “R”.

  • Fix for mortar strikes not continuing to fire when the host leaves while the strikes are in progress.

  • Increased the "Start Mission Trigger" to fix the dead spot near the cockpit which resulted in the mission not starting.

  • Fix for shotgun not playing reload sounds for 4 rounds even though you may be reloading less. 

  • Fixed NPC voice spatialization not working correctly.

  • Fixed Peace Keeper NPC voices having a further range than they should have.

  • Fix for helicopter rotor blade shadows not showing. 

  • Fix for drone camera rotation. Added limits on the vertical rotation. 

  • Fix for pausing all audio when the player pauses the game. 

  • Fix for Ai getting dragged by vehicles after you killed them. 

  • Fix for vehicles driving through each other. 

  • Fixed an issue if no mission was selected when muting briefing through the Settings Menu.

  • Fixed the scroll wheel not scrolling statistics in the player select menu.

  • Fixed Airbase Assault's default time not being an increment of 15.

  • Fixed cases where players could fail to spawn when joining an in progress game and be stuck in a blank screen.

  • Fixed a case where hosting a game, leaving, and joining another game could result in a blank screen.

Thanks!

- Dan

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