Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Dagger DirectiveNewsAugust Dev Blog - What's next after 1.0
Community

August Dev Blog - What's next after 1.0

Dagger Directive · published 31 Aug 2026, 22:53 UTC

All newsPlayers around this dateRead on Steam

August has been an absolutely wild and incredibly rewarding month for the team. After months of building, polishing, and testing, Update 1.0 finally went live. A huge milestone for the entire project. Launch week was fast, chaotic, and honestly pretty magical. Within hours, you all were diving into the new content, stress‑testing systems, and sending us a flood of reports, clips, and reactions.

Right on the heels of launch, we pushed out Hotfix 1.0.1 to address the most urgent community reported issues. Your feedback helped us zero in on several bugs and edge cases we couldn’t have caught. We still have a few lingering issues on our radar, and the team is already deep into working on Hotfix 1.0.2, which should clean up some remaining problems and smooth out the overall experience. But the biggest highlight of the month? All the new players. Seeing so many new people jump in and watching returning players share tips, celebrate wins, and welcome newcomers, has been energizing in a way that’s hard to put into words. Watching streams, reading your comments, and seeing people genuinely have fun in the world we’ve built is the kind of thing that keeps us going. We feel genuinely grateful to be able to bring these moments to you. Thank you for playing, thank you for sharing your feedback, and thank you for helping shape what this game is becoming. We’re not slowing down and we can’t wait to talk about what’s next.

What’s Next

Our next priority is getting Hotfix 1.0.2 out. We are hoping to have it ready to release in the next week or two. This should help put the game in a stable place for players while we jump to working on Free play mode.

Free Play Mode

This Mode gives the host player, whether solo or co‑op server host, a suite of tools to modify the game instance. You’ll be able to customize encounters, tweak mission parameters, and create unique scenarios every time you load in.If you’ve ever wanted more control over the battlefield or wondered how you’d fare against situations you design yourself, this mode is built for you. It’s a sandbox for experimentation, challenge creation, and replayability.We’ll be sharing more details as development progresses and the feature becomes more polished.

Upcoming Community Events

We’ve got another Dev Play Day coming up! Join us on September 11th at 2PM PT as we jump into matches with the community. We’ll be hanging out in the official Discord for voice chat and lobby setup, so feel free to drop in. It’s a perfect chance to squad up with other players and create some great co‑op moments.

We’re excited to reveal more as upcoming features take shape and we have additional information to share. There’s a lot ahead, and we can’t wait to bring you along for the journey.

More from Dagger Directive

Other announcements

All news
Game update4 Sep 2026🛠️ Hotfix 1.0.2 is LIVE!Hello Again! We have continued to work on bugs that you have brought to us. We did have some lingering issues when we released Hotfix 1.0.1, however, we didn’t want you to wait any longer for the fixes that we did make. We knew we were going to keep working and work on remaining issues. With the communities help to identify debugging some of those pesky problems and new bug reports after Hotfix…Game update21 Aug 2026🛠️ Hotfix 1.0.1 is LIVE!First, we want to say a sincere thank you to everyone who jumped in and joined us for the 1.0 launch. Seeing the surge of players log on, share their excitement, and dive into the game was an incredible moment for the team. Watching your reactions, comments, first impressions, and all the chaos that comes with launch day was truly rewarding. As soon as Update 1.0 went live, we rolled straight i…Major update13 Aug 2026🚀 Early Access Complete - Update 1.0 is Live!Dagger Directive Update 1.0 marks a major milestone for the game. With the depth, stability, and feature set now in place, “Early Access” no longer reflects what the experience offers, so we’re officially calling this our 1.0 release. Players now have 54+ weapons, 20 missions, and a wide range of systems to explore. Over the past months, we’ve dedicated significant effort to improving performan…