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SeablipNewsMod Support Update
Major update

Mod Support Update

Seablip · published 29 May 2025, 17:02 UTC · build 18660941

All newsPlayers around this dateRead on Steam

Hi everyone, as some of you already know, my family recently got a second family member, which is why I don't manage to be as active as I want to on the forum, but today, you finally got a new update:

Mod Support

Enemy Ship Creator


You can now use an editor tool (found on the Start Menu of the game) to create as many enemy ships as you like. You can create your own art, and set the layout and difficulty + more.
You can enable and disable mods as you like.

Enemy Crew Creator


You can generate your own homemade enemies and set the dedicated faction they belong to. (Use the spritesheet template to draw your own art.)

This is the initial mod support and plans:

  • Steam Workshop integration is next. Then you will be able to upload and download mods.
  • Currently, players will not be able to capture modded ships, but I intend to support this later (but I need to make a safety system to handle missing mods on save/load)
  • There is sparse guidance for the new mod system. I intend to add a better guide for it, + a couple of things to improve the tools. Let me know if you have ideas/wishes.

Fortress & Exploration Status


I am still working on this update, and it is taking me longer than expected, mostly because, as said earlier, my family just got bigger, so I can't work as much as I used to. I know a lot of you are looking forward to this, so I will do all I can to work on it.

Bug Fixes And New Stuff


I squashed some of the most annoying bugs that came along with the last update (the screen bug should have been fixed now, else let me know). I also updated the newspaper text to size the text headers correctly.

There is one bug that is in the current build that I am aware of, and this is a visual glitch that happens on certain sprites (but only for a short time). This is a game engine bug for which I have made a workaround, so it only happens on some rare occasions. Will look more at this later!

I added a couple of other minor things in this update, including a Spell Queue system for wizards. You can now queue up to three spells.

Lots of great wishes from busy dad! :)

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