Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Slaughter Horse 2NewsUpdate 0.13.8 now live
Game update

Update 0.13.8 now live

Slaughter Horse 2 · published 6 Mar 2026, 14:13 UTC

All newsPlayers around this dateRead on Steam

Welcome to SLAUGHTER HORSE 2

We're still in early access so you might find bugs, placeholders and things awry!

*Please note, there's a lot of changes in this update which means if you continue a game from the previous build, there may be unpredictable results!*

*Also note! AGK's shader pack DLC made some pretty effects but I've decided it just causes way too many issues for too many players so it has been ENTIRELY removed. So things might not look as shiny as before, I'll see if I can find a way to improve this with vanilla AGK later. For now though, I think it's more important that the game just works for as many people with as few crashes as possible. You might find things I missed have no textures. I have noted myself that since removing the shader pack, things do run much better as it added a LOT of weight to the game - let me know how you get on.

WHAT'S NEW IN WITHERSMONT

FEATURES

* There is now a gallery of all submitted horse art accessible from the main menu, so now you can take a look without waiting for something to show up in the kitchen.

* You can now resize the window again, but this takes into account users with 4K displays. Window sizes range from 1024x576 to 3840x2160.

* To make finding ingredients less of a memory test, there is now an indicator when you click a house to tell you if that house has been searched for an ingredient or not, and the results if so.

* As well as a cake indicator, clicking a house on view mode also brings up a tiny notepad connected to each house. This is useful if you deduce something that isn't explicitly stated on your roster cards, for example if the Disciple tells you the Lookout is visiting them tonight and you can see where the lookout is, you'll know that's where the Disciple's at and can make a note.

* Houses where you have no information are now a darker grey when clicked so they stand out against the snow better.

* When you begin a new game, you can now input a seed value. This seed will always generate the same town, so you can have another go with the same horses. Using a different set of custom horses will throw this off, and you can only replay or input a seed on a fresh start of the game (otherwise it don't work, you see). Seed values for any game can be seen on the options screen if you find a town you want to replay. The seed is caps-sensitive.

* Consequences for attempting to play as a pacifist have returned.

* Most of the achievements are now working correctly again, with a couple of new ones added too. An exception is 'Trot of the Antarctic', which requires a bit more work.

* If the spy is still alive when you die, who they were is now revealed on the final roster.

* The Magician now has an attack spell called Far Sight. When cast, they will be watching a house remotely and if you attack that house and kill a pony they will see all and unmask you! Luckily, your pet is magic sensitive and will warn you when this has happened. He can also detect and report to you if a house has the Far Sight spell cast upon it, so if you want to be sure the house is safe send your pet there first. Or don't, if you're the risk taking type.

MUSIC

* A new track, "Pony Horse Lives Forever" added to the OST.

BUGFIXES

* Unfortunately the AGK Steam plugin no longer seems to be able to send and retrieve stats to Steam, which meant it was impossible to get certain incremental achievements linked to your all-time kills stat. This stat is now held locally instead, so it should now be working. All time kills are shown on the final stats screen, which of course are only counted from this update.

* Bug where you could be interviewed during a blizzard fixed.

* The cake door animation works correctly again.

* All bugs relating to Shaders fixed (by removing the shaders entirely!)

* Bug where sometimes the players would be shown the dev text fixed.

* Bug where the second torture victim would instantly die fixed.

More from Slaughter Horse 2

Other announcements

All news
Game update22 Jul 2026Early Access Update 0.13.15An early patch this week. I usually try to upload a new build at the weekend, but I've got STUFF on. However, as there are some fairly big bugs fixed in this update I decided to upload it sooner rather than later. FEATURES * More descriptive detail added to roster ponies when you get their stats up with middle mouse/shift. * The magician's shield was appearing before you knew who they were. As…Game update18 Jul 2026Early Access Update 0.13.14WHAT'S NEW IN WITHERSMONT We're still in early access, but it's getting there now. You may find bugs, placeholders and a lack of polish here and there. FEATURES * Roster pins. You can now make connections on the roster, click the pinbox at the bottom, choose a color and off you go. You can connect two photos together, or put down a post-it note and connect that to a specific horse. The pins wil…Game update4 Jul 2026Update Early Access 0.13.13WHAT'S NEW IN WITHERSMONT nb: If you uploaded custom ponies in the Beta branch version, you'll find they have lost their mods! This is because I found an issue where if you had a modded Trixie (for example) loaded and made a new Trixie, the new one would spawn with the same mods which you might not want (as the mods were linked by the pony's name, which was a dumb way to do it), so now all modd…