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Reindeer StoryNewsPatch v1.10
Game update

Patch v1.10

Reindeer Story · published 27 Dec 2024, 18:37 UTC · build 16862036

All newsPlayers around this dateRead on Steam

Deer Gamers,

Just a small bugfix relating to one of the game's endings

Bugfixes
* Fixed a bug where after getting the Starflake Rebirth ending the player's current plotbranch would not be reset correctly preventing the player fighting Jack Frost again after continuing the same save file.
*Fixed a bug where the the doorway in the final battle location would not lead back to the hallway.

QoL
* Any save file which had the Starflake Rebirth save will shift back to the intended plot branch upon loading the game (this will fix any save impacted by the bug with continuing after the Ending).

Thanks for playing

-Azzie

More from Reindeer Story

Other announcements

All news
In-game event30 Oct 2025Version 1.151 - Extra Save SlotsDeer Gamers! It's approaching the 1st anniversary of Reindeer Story... just two days away I can't believe how quickly it came! To celebrate I've released a guide on obtain all the endings of Reindeer Story, check it out! In addition I've released a new version of Reindeer Story. Version 1.151 the key change in this version is a big increase in save slots! New is a "Next" button which will appea…In-game event21 Oct 2025Patch 1.15Deer Gamers... Boo! It's October, spooky month ooo~ One Spooky thing is I updated Gamemaker Studio 2 for the first time since 2022 and had to update Reindeer Story to a new project type... Which is fraught with terror, and the looming spectre of previously working code functioning differently... ooo~ ːsteammockingː To be on the safe side I've done a full playthrough of Reindeer Story and tried…Game update9 Aug 2025Patch 1.41Deer Gamers! Just another small patch. v1.4 improved the games performance while displaying the minimap in big rooms. But after releasing v1.4 I was reviewing the minimap code and thought of a way to make it more efficient in general. Previously the minimap was drawn square by square which was very inefficient as it was drawing ~1600-2500 squares on the screen each frame. It's now done row-by-r…