Deer Gamers!
Just another small patch. v1.4 improved the games performance while displaying the minimap in big rooms. But after releasing v1.4 I was reviewing the minimap code and thought of a way to make it more efficient in general.
Previously the minimap was drawn square by square which was very inefficient as it was drawing ~1600-2500 squares on the screen each frame. It's now done row-by-row in a few rectangles based on the terrain.
In practice it appears the same as before, but behind the scenes it's about 10x more efficient.
QoL
Thanks for playing,
Azzie