Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Reindeer StoryNewsPatch 1.15
In-game event

Patch 1.15

Reindeer Story · published 21 Oct 2025, 22:46 UTC · build 20487536

All newsPlayers around this dateRead on Steam

Deer Gamers... Boo!

It's October, spooky month ooo~

One Spooky thing is I updated Gamemaker Studio 2 for the first time since 2022 and had to update Reindeer Story to a new project type...Which is fraught with terror, and the looming spectre of previously working code functioning differently... ooo~ ːsteammockingːTo be on the safe side I've done a full playthrough of Reindeer Story and tried to test as much as possible, the overworld, battles, menus, scenes, the quest system, endings work. So the update seems to have went fine! I've also re-re-visited the Snowmobile! Making some further changes to make it easier to control. I reduced the speed slightly, but also this time made the acceleration more gradual, and limited the top speed while turning. This way when you do need to make strong turns the snowmobile speed is slowed significantly so make those high-speed turns more manageable! But it's all well and good for me to say the Snowmobile is improved ːsteamthumbsupː... but the proof will be in the playing! So as always please let me know what you think of the change!

But lets check out full changes:

Quest/Scene Updates

  • Added a new scene to conclude the "A Worthy Student" Quest in the situation where you start the quest during Chapter 4 and then do not complete it until later in the game (After Cool Cool Crossroads). Lux, Robin and Wendigo all must be present in the party to trigger this new scene.

  • Adjusted the Opening Scene after starting a new game to fade out music as the bird appears, avoiding the abrupt cut to silence when the scene shifts to Tinsel Town.

Functionality Updates

  • Running into a currently inactive checkpoint flag will restore party members HP to 50% of their max HP. Many areas with checkpoints have hazards and bottomless pits. (This is to reduce the chance of ending up with frequent game overs if you enter a room with hazards at low HP)

QoL

  • Snowmobile changes: Changes have been made to the snowmobile to improve its handling, making reaching top speed more gradual and making turning in the snowmobile less frantic:

  1.   The Top Speed of the Snowmobile has been reduced by 8% 

  2.   The Snowmobile now accelerates slower, taking longer to reach Top Speed from 0 (1.5 seconds from 0.66 seconds)

  3.   The Top Speed for the Snowmobile while turning on the ground is reduced by 33%. If you're travelling above this speed the snowmobile will start to decelerate to this speed.   (If you're in the air the Snowmobiles Top Speed will stay the same)

  • The Time required for the top ranks Snowmobile Rally and Snowzone Escape Minigames in Snowzone have been increased to account for the changes to the snowmobile.

  • The Save menu on the pause screen will default to highlighting the slot you loaded the game from, or the last save slot saved during a current play session.

  • To account for loading a game from the autosave slot, the autosave slot now also appears on the Save Game menu screen.

  • Adjusted the collisions on Overworld hazards (Spike Sliders, Cannonballs, etc.) to better match the sprites.

  • Added a checkpoint flag to the 1st room of the Gauntlet in Autumn Arena.

Bug Fixes

  •  Fixed the title screen controls graphic position to be a consistent position regardless of screen size.

  •  Fixed a battle text prompt to mash/hold the action button not displaying correctly.

  •  Replaced a Checkpoint Flag in Magical Mysts Keep that erroneously spawns a snowmobile with a standard checkpoint flag.

Hope you all have a great Halloween! And hopefully enjoy Reindeer Story as we head into the colder months!

Thanks for Reading!

Azzie

More from Reindeer Story

Other announcements

All news
In-game event30 Oct 2025Version 1.151 - Extra Save SlotsDeer Gamers! It's approaching the 1st anniversary of Reindeer Story... just two days away I can't believe how quickly it came! To celebrate I've released a guide on obtain all the endings of Reindeer Story, check it out! In addition I've released a new version of Reindeer Story. Version 1.151 the key change in this version is a big increase in save slots! New is a "Next" button which will appea…Game update9 Aug 2025Patch 1.41Deer Gamers! Just another small patch. v1.4 improved the games performance while displaying the minimap in big rooms. But after releasing v1.4 I was reviewing the minimap code and thought of a way to make it more efficient in general. Previously the minimap was drawn square by square which was very inefficient as it was drawing ~1600-2500 squares on the screen each frame. It's now done row-by-r…Game update5 Aug 2025Patch 1.14Deer Gamers! Just a quick update to fix a reported bug and a performance improvement to the minimaps introduced in the last version. QoL · Fixed an issue which caused the Minimap to be more performance intensive than necessary in bigger rooms. In v1.13 the minimap was processing the entire room when updating positions of objects, causing it to be more performance intensive the bigger the room w…