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Reindeer StoryNewsMerry Christmas!
Community

Merry Christmas!

Reindeer Story · published 25 Dec 2024, 13:54 UTC

All newsPlayers around this dateRead on Steam

Merry Christmas Deer Gamers!

I got a few Christmas presents today, but the best one is seeing the results of Reindeer Story's launch!

Between Steam and Itch.io it's reached over 100 sales (nearly 110, though with steam doing the heavy lifting lol) and every review has been positive on Steam, Every review 5 stars on Itch!

For my first commercial game it puts a tear to my eye really! It means a lot to me that people thought it was worth buying and speaking to a number of players there's some who played through it fully, New Game+ and getting all 9 Endings!

I made a lot of content for Reindeer Story and one thing I was afraid of was people not experiencing the whole thing, but for some people to experience the full thing in the first year is great! I truly appreciate it!

Thank you, I hope you all have a really great Christmas and I hope you continue to enjoy Reindeer Story every Winter!

- Azzie

More from Reindeer Story

Other announcements

All news
In-game event30 Oct 2025Version 1.151 - Extra Save SlotsDeer Gamers! It's approaching the 1st anniversary of Reindeer Story... just two days away I can't believe how quickly it came! To celebrate I've released a guide on obtain all the endings of Reindeer Story, check it out! In addition I've released a new version of Reindeer Story. Version 1.151 the key change in this version is a big increase in save slots! New is a "Next" button which will appea…In-game event21 Oct 2025Patch 1.15Deer Gamers... Boo! It's October, spooky month ooo~ One Spooky thing is I updated Gamemaker Studio 2 for the first time since 2022 and had to update Reindeer Story to a new project type... Which is fraught with terror, and the looming spectre of previously working code functioning differently... ooo~ ːsteammockingː To be on the safe side I've done a full playthrough of Reindeer Story and tried…Game update9 Aug 2025Patch 1.41Deer Gamers! Just another small patch. v1.4 improved the games performance while displaying the minimap in big rooms. But after releasing v1.4 I was reviewing the minimap code and thought of a way to make it more efficient in general. Previously the minimap was drawn square by square which was very inefficient as it was drawing ~1600-2500 squares on the screen each frame. It's now done row-by-r…