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CrabmeatNewsDevlog 5 - The Ocean
Community

Devlog 5 - The Ocean

Crabmeat · published 6 Jan 2026, 06:38 UTC

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Hello fellow Penal Colony Workers,

Welcome back from your government mandated December breaks. I hope you've all actually gotten a chance to chill and take it easy. I for one was enjoying a whole lota cooking and catching up on some games.

Right before I went on break I ended up starting what became a bit of an odyssey to try and update my ocean shader to improve how it looked both in terms of getting higher fidelity and just better selling the vibe of the ocean.

Here's the before/after for the main water

And a before and after for the boat wake

Devlog Video


I go much deeper on the topic so if you wanna learn more go check it out.

Demo Coming VERY soon!

I'm committing to putting out a short demo for the game before the release. Not much more to share yet but it's gonna happen before next fest and I can't wait to share it with ya'll.

Want more frequent updates?

Watch development live at twitch or join the discord to chat with me and the community about the game.

More from Crabmeat

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In-game event31 Aug 2026Patch 0.4.04Hello Fellow Penal Colony Workers, I was recently exhibiting Crabmet over in Busan, Korea at BIC and noticed a few issues while I was there. Also shoutout to our buddies at Bada Games (the games Korean translators) for helping me out during the event. Fixes / Improvements · Fixed Credits not supporting skip after recently input code changes broke it · Updated Crab Hopper Text in Korean · Fixed…Game update3 Aug 20260.4.03 Hotfix 1This is just a quick one to fix up two mistakes in the english version of the contract. These probably regressed when the contract was converted from a graphic to localised text. Fixes · Fixed spelling of Heinous · Fixed capitalisation of Feudostate · Fxed LOD blending missing on small icebergs -NickIn-game event23 Jul 2026Patch 0.4.03Hello Fellow Penal Colony Workers, Thanks to those of you who reported save corruption issues and to those of you who sent me logs I was finally able to track down and fix two of these. These fixes will not allow recovery of broken saves but SHOULD prevent future corruption, assuming there aren't other edge cases I've missed. Fixes · Fixed case where keys in the hopper would corrupt saves of an…