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SeablipNewsSeablip Castle Update (0.8.014) UNSTABLE
Game update

Seablip Castle Update (0.8.014) UNSTABLE

Seablip · published 2 Dec 2025, 16:40 UTC · build 21024617

All newsPlayers around this dateRead on Steam

Note: Since the Unstable Castle Update was released, several patches have been shipped, so you might have already tried some of these changes, but here is a small overview.

Language

  • Spanish and Russian versions can be tested (community translated, and still WIP)

New:

  • Castle chest update: Item quick stack both ways (not dragged)

  • Hold shift to send 5 stack

  • Right click to send 1

  • Crew can go to level 20!

  • Crew learn skills on level 4 and level 10 (previous level 2 and 5)

  • Crew experience (XP) is raised per battle, and rebalanced (you can get more experience with higher intelligence)

  • 8 more enemy castles (including some from the Octopus faction)

Changes:

  • Very Hard enemies are slightly stronger if you are also strong

  • Enemy wizards are somewhat slower, and are even slower if they have many wizards

  • Enemy wizards use a new spell layout (less likely to spam the same spell)

  • Enemy steals less gold if they win a siege (it will still hurt)

  • Some spells now have more duration before the effect is removed

  • Crew walk speed is lowered on lowest level

  • Various other crew stats change

Bug Fix:

  • Game crashed if crew reached level 11

  • All castle decor modules are destroyed when the first module is destroyed 

  • Crew follow in caves with trapdoors and elevators. The crew that follows you now waits if you fall down a trapdoor, and can follow you in elevators.

  • Safety behaviour (prevent soft lock) for crew follows: if they have no path to rowboat, they will teleport.

  • Death touch spell did not always work on enemies

  • Player could be stuck if holding movement down while exiting rowboat

  • Player sometimes moved wrong direction after a vertical movement

  • Player could walk off the screen when inside

  • Sometimes Castles have 1-2 health when all modules are destroyed

  • Player crew did not deselect enemy castle target if the castle wall is destroyed (removed)

  • Permanently losing equipment if exiting Castle HUD using ESC while holding equipment

  • Redcoat castle without interaction: Mistake in build. It will be a feature castle position. 

  • Rare bug when exiting Castle HUD using both buttons and at the same time using ESC

  • Enemy wizard's spell Silence did not work against player

  • Castle Bridge could use Decor as horizontal support

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