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Sky Realm IdleNewsPatch Notes v0.11.16-v0.11.20
In-game event

Patch Notes v0.11.16-v0.11.20

Sky Realm Idle · published 26 Feb 2026, 08:36 UTC · build 22105395

All newsPlayers around this dateRead on Steam

Patch Notes v0.11.16

Game Updates:

1.Enhanced the abilities of "Bao Bao", "Cui Cui", "Xiao He", and "Leng Xue". (Some lower-tier characters will be gradually revamped).

2.Active Global Buffs are now grouped together when there are more than 3.

3.Fixed an issue where "Lin Yan"'s buff was overwriting itself.

Editor Updates:

1.BUFF_EXTEND can now extend field duration; set the target to Field.

2.Fixed an issue with checking the current field.


Patch Notes v0.11.17

Game Updates:

1.Fixed Critical Rate statistics issue.

2.Nerfed R characters that were buffed in the previous patch.

3.Buffed R characters: Shi Gandang and Hui Ming.

4.Buffed Earth characters: Shen Chen, Yan Xin, and Shi Potian.

5.Adjusted Gravity Field ability.

6.Locking a stacked weapon now locks the entire stack.

Editor Updates:

1.Fixed Set Hits functionality; damage effects following a Set Hits (HITS_SET) effect now correctly segment into multiple hits.


Patch Notes v0.11.18

Game Updates:

1.Rebuilding the database will now correctly recalculate the levels for weapons with overflow experience.

2.Fixed an issue where levels were lost when upgrading Level 1 Class.

3.Rebalanced characters; Some fixed Plain Damage now scale with character stats.

4.Characters will now correctly obtain the required EXP during manual upgrades.

Editor Updates:

1.Added the Scaling option for Plain Damage EFFECTs.


Patch Notes v0.11.19

Game Updates:

1.Field damage is now correctly attributed to the character who deployed the field for better stat tracking.

2.Batch and auto-refinement for artifacts will now correctly exclude locked items.

3.Counter, dodges, and "on-hit" triggers now only activate once per instance to prevent infinite combat loops.

4.Execution Order: Adjusted the end-of-turn processing order. Passive effects will now resolve before Field effects.

5。Implemented balance adjustments for a large number of characters.

Editor Updates:

1.Logic Fix: Fixed an issue where values were calculated incorrectly within the "Based on Value" (Scaling) logic.


Patch Notes v0.11.20

Game Updates:

1.Fixed an issue where "Counter-attack" mechanics failed to activate correctly during combat.

2.Fixed a bug where assigned manager slots were not properly cleared after a building was demolished.

3.Adjusted the skill configurations and balancing for the character [Feng Sha].

4.Overhauled the Manager Assignment interface with optimized card layouts, new background portraits, and added filter options for Elements and Rarities.

5.Improved the Combat Log panel with new "Pause/Resume" and "Clear" functionalities.

6.The Production Log panel on production system pages (Crafting, Alchemy, etc.) is now collapsible, and a new Bonus Stats information panel has been added.

7.Optimized the maximum material selection limit for the Weapon Refinement (Quench) process.

8.Fix the search engine in Gallery

Patch Notes v0.11.20 - Supplementary Update

Game Updates:

Fixed an issue where global buffs were not correctly calculated in combat.

Added a shortcut bar in the Crafting System for quick access to pinned recipes.

Fixed a bug where auto-casting skills failed to trigger "on skill use" effects.

Updated several outdated tutorial text.



Have suggestions or found a bug? Join us on Discord and help shape the future of the game!

https://discord.gg/KJ43HeYZbt

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