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Sky Realm IdleNewsPatch Notes v0.11.14-v0.11.15
Game update

Patch Notes v0.11.14-v0.11.15

Sky Realm Idle · published 22 Feb 2026, 08:47 UTC · build 22040238

All newsPlayers around this dateRead on Steam

Patch Notes v0.11.14

Game Updates:

1.Refactored Stack Buff/Debuff Calculation: Stacked effects are now calculated independently. All individual buffs generated by a Stack are now hidden from the UI to streamline the display.

2.Improved Buff/Debuff Overwriting Logic: Fixed an issue where uncancellable buffs or debuffs were being overwritten.

3.Field Condition Fix: Fixed an error where certain conditions were being ignored within a Field.

4.Fixed a critical bug where party-wide buffs were being exponentially double-calculated based on the number of allies.

5.Reduced the damage of Celestial Thunder Lord's 10% HP special trigger.

Editor Updates:

1.Added "Jamming" functionality (probabilistic skill evasion).

2.Value Scaling: Added a scaling feature for buffs and debuffs.

3.Fixed an issue where detached stack effects (Independent Lifecycle) were ignoring their own duration settings and following the stack's duration instead.

4.Fixed a logic error in the target resolution that caused certain effects to target the wrong team.

Patch Notes v0.11.15

Game Updates:

1. Adjusted DEBUFF_EXTEND values for Thunder Yaksha.

2. Adjusted Array Cultivator skill effects based on the new Buff/Debuff overwrite priority.

Editor Updates:

1. Fixed an issue where BUFF_EXTEND and DEBUFF_EXTEND were not correctly converting duration units.

2. Fixed an issue where ineffective buffs of the same type were still appearing in the status bar.

3. Standardized Source Categories: Whether a buff source is treated as "All" or "Self" now depends on the buff's target range rather than the caster, consistent with the existing logic for Debuffs.

4. Added Copy/Paste and Reorder functions to the Effect Editor.

Have suggestions or found a bug? Join us on Discord and help shape the future of the game!

https://discord.gg/KJ43HeYZbt

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