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Project AfterfallNewsUpdate 2: Expanded Wastelands, New POIs & Outposts
In-game event

Update 2: Expanded Wastelands, New POIs & Outposts

Project Afterfall · published 27 Jan 2026, 15:28 UTC

All newsPlayers around this dateRead on Steam

UPDATE # 2 – OUT NOW

PLEASE NOTE: OLD SAVES WILL BREAK!


You can finish your run on the previous version:

Right-click the game on Steam → Properties → Betas → choose the top branch below none.

The World Gets Bigger

This update focuses on exploration, with two major additions.

First, we have unlocked the final outer ring of the map, expanding the world with new POIs and tougher encounters.
Second, we are introducing Outposts, a new system that deepens exploration, resource flow, and travel across the Wastelands.

Outposts allow you to extract resources from fully explored hexes and enable fast travel between the Project and distant locations. This is just one of many steps we are taking to improve the exploration experience.


New Features

Exploration

  • ADD Ability to build Outposts and all related functionality (Outposts import gathered resources to the Project shop at the start of each season; Expeditions can now fast travel from the Project to an Outpost and back)

  • ADD Map expanded to Ring 4, allowing tougher enemies and new POIs to spawn

  • ADD Initial version of the Minimap, supporting Outposts and fast travel


UI

  • ADD Continue button in the Main Menu, loading the latest save for the active profile

  • ADD Edge-scrolling speed setting

  • ADD Crafting costs and item values added to the Crafting screen

  • ADD Material tooltips now display rarity frames

  • ADD Rewards and penalties after events or battles are now grouped into clear categories

  • ADD Ingredient icon displayed on ingredients in the inventory


Game Customisation

  • ADD Difficulty option - Starting party size (On the highest difficulty, you begin with only yourself and your Expert.)

  • ADD Difficulty option - City market price modifier (Higher difficulties increase prices.)

  • ADD Difficulty option - Research cost modifier (Higher difficulties increase research costs.

  • ADD Difficulty option allowing significant scaling of enemy strength

  • ADD Challenge difficulty option now has a new parameter: Easy and Normal difficulties increase reroll success chances and guarantee success after an initial 80%+ roll. Higher difficulties provide no bonus.


Story

  • ADD 13 new POIs, each featuring new events on every floor

  • ADD The Twin Alloy will now appear in the Bar and chat to you a little.  (Be patient with them. They will have more to say and do in the future, but they are only just getting their toes wet.)

  • ADD Extra dialogue options scattered in some POI for the starting NPC’s (Like Leon, Mouselav and the lot)


City

  • ADD STL exchange system (You can now exchange one STL type for another at a 2:1 ratio )


Other

  • ADD Additional 3D unit models for the map

  • ADD Erros screen which pops up when game encounters an error, to inform the player about that and offer the option to send a report about it

  • ADD Graphic to show dead enemies when they are eliminated in battle (instead of just their wounds)


Modifications

  • MOD Resource rewards are now more appropriate to their map ring
    (High-tier resources no longer appear close to the Project.)

  • MOD Eye on the Region indicator disappears once a region is fully explored

  • MOD Logbook now selects the active adventure when opened, if possible

  • MOD Logbook scrolls automatically to the most recent entry

  • MOD Rarity frames adjusted. Rare and Divine items should now be easier to distinguish

  • MOD Challenge roll results display faster when success chance is 100 percent

  • MOD Victory and defeat screens tweaked (Skip animations and more space for score entries in the summary)

  • MOD Unlocking building slots per tech level is spread more evenly


Fixes

  • FIX Dr Bloodmaker appearing in the Bar

    (Yes, the bit**chy doc is back. Although remember, she may still meet an unfortunate end via Project events before ever making it there.)

  • FIX Pathfinder now correctly grants MP on the first turn

  • FIX Items from the bottom row of the equipment grid appearing on the next page

  • FIX Light flashes when moving between Main Menu, Load Game, and New Game screens

  • FIX Combat Training Council bonus applying once as it should

  • FIX Ability - Pain, functionality not trigering in some cases is fixed now


Miscellaneous

  • Small fixes to spelling and localisation throughout the game

More from Project Afterfall

Other announcements

All news
Major update6 Aug 2026Update 8: Project Afterfall Initialised! Co-op & More - Live Now!Attention, Alloys! The Council has deliberated and concluded that a rebranding campaign will improve the Project's long-term sustainability and future prospects. As a result, Project Thea is now known as Project Afterfall! Alongside the new name comes our biggest update yet. The long-awaited Co-op Mode is now active, allowing up to two players to join forces and explore the Wastelands together…Game update30 Jun 2026Update 7 Patch 1Patch Notes · Zenobius event - The Lab POI was causing a crash. · Trading people - Trading characters via event traders was causing a crash. · Skill Challenge - Entering a challenge too quickly after a previous one caused a crash. Sorry for the inconvenience, and thanks for the bug reports!In-game event25 Jun 2026UPDATE 7 - Almost TogetherTwin Time! - testing the final stages for the co-op mode. In this month's update, we've created a special, test COOP_EA branch on Steam where you can check out this new play mode and, if you're willing, give us some much-needed feedback. Right-click the game on Steam → Properties → Betas → choose the branch: coop_ea No password required, so if you can, hop in and let us know what you think! Co-…