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SPACERIFT: Arcanum SystemNewsUpdate
Major update

Update

SPACERIFT: Arcanum System · published 27 Aug 2025, 01:10 UTC

All newsPlayers around this dateRead on Steam

We are thrilled to present the "Guns, Smoke, Two Ships" update! We've added a little bit of everything: ships, weapons, contracts, effects, optimizations, and fixes! Head to the Arcanum system to try out all this new stuff!

Added:
- New ship Strazh - a hybrid from the Order corporation.
- New ship Drakon - a next-generation fighter from the Bastion corporation.
- The new "MK-25" ship is now used by pirates.
- Added new W40 weapon - "Vector".
- New dispatcher voiceover in Order sectors - Voiced by Dasha Ostrovskaya! :)
- Added trade ship escort contracts.
- Added a new contract type - "Pirate Lair".
- The contract for a pirate station can now be obtained right near the pirate station.
- Added sector danger ratings.
- Added several new flight music tracks.
- New character: Fedya Patsan.
- Added item filters in the inventory and storage.
- Music in remote sectors is now split into several playlists - neutral and spooky.

Improvements:
- Improved engine effects.
- Made changes to NPC combat behavior.
- Significantly optimized NPCs and game physics.
- Improved autopilot behavior.
- Improved the physical flight model of ships.
- Rebalanced contract prices.
- New accelerator sound effects.

Changes:
- "Scout" and "Fighter" class ships: reduced mass, increased maneuverability, increased maximum speed.
- Reworked the loadouts of pirate ships.

Fixes:
- Fixed generator stuttering during combat.
- Fixed an issue that caused ships to self-destruct (another one).
- Fixed purchasing items on the secondary market using Ctrl.
- Increased the hitbox of station turrets.
- Reworked the targeting for guns and turrets.
- Simplified the autopilot's algorithm for entering gates.

More from SPACERIFT: Arcanum System

Other announcements

All news
Game update9 Jul 2026Patch fix 2026.1.3Hi, Pilots! We’ve got a new batch of fixes and improvements. Here’s what’s changed: Combat & Turrets · Fixed an issue where turrets on large ships and stations were missing pirate targets. Your aim is now accurate again. · Adjusted the activation range of station turrets. Stations will now engage targets at the expected distance, even after re-entering a sector. · Fixed a bug where manually con…Game update24 Jun 2026PatchPatch Notes Weapons · Reduced the rotation speed of stationary laser turrets. · Reduced the attack range of W600 lasers. Economy · Fixed an issue causing infinite production. · Reworked the formula used to calculate module production and research times. · Fixed an issue that prevented production projects from being started while construction was in progress on a station. · Improved the taxation…Major update16 Jun 2026Update 2026.1A new law enforcement system is coming to the galaxy. • Powerful station beam cannons have been introduced to combat criminals. They still require additional configuration after the update and will appear on stations later. • Station owners damaged by criminals in protected sectors now receive compensation. • Stations located in remote sectors are not protected by law, and attackers do not rece…