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SPACERIFT: Arcanum SystemNewsUpdate 2026.1
Major update

Update 2026.1

SPACERIFT: Arcanum System · published 16 Jun 2026, 16:05 UTC

All newsPlayers around this dateRead on Steam

A new law enforcement system is coming to the galaxy.

• Powerful station beam cannons have been introduced to combat criminals. They still require additional configuration after the update and will appear on stations later.

• Station owners damaged by criminals in protected sectors now receive compensation.

• Stations located in remote sectors are not protected by law, and attackers do not receive Karma penalties there.

• Fines can now be deducted not only from a player's account, but also from their corporation or station funds if personal funds are insufficient.

• Destroying a criminal grants a bounty equal to 10% of their outstanding fines.

STATIONS: TAXES & WEAR

Station Wear

• Stations now suffer daily wear and tear.

• Modules gradually take damage and must be repaired over time.

• Destroyed station modules are now preserved in storage instead of being lost.

Taxes & Seizures

• The station tax system is now fully operational.

• Taxes are automatically paid every day.

• Stations unable to pay taxes will be seized.

• Seized stations cannot trade with visitors, although production continues to operate.

This system is primarily intended to remove abandoned stations from the game world and free up space for active players.

Additional Changes

• Destroyed stations now disappear after 6 hours instead of 72.

• New construction mode music composed by Vova Sputnik.

STATIONS, CORPORATIONS & RESEARCH

Technology Tree

A brand-new Corporation Technology Tree has been introduced.

Producing goods, equipment and ships now requires research conducted at stations equipped with Science Modules.

• Multiple research branches.

• Sequential technology progression.

• Stations automatically purchase required materials during research.

Blueprint Rework

• Blueprints no longer unlock production directly.

• Studying a blueprint instantly unlocks its technology in the research tree.

• Future updates will introduce rare blueprints containing exclusive technologies.

RESOURCES

New Resource:

• Lithium

New Production Materials:

• Lithium Concentrate

• Refined Arcanium

• Industrial Hydrogen

• Stabilization Matrices

• Lithium Cells

• Contact Assemblies

• Structural Panels

• Heat Dissipation Components

• Reinforced Frames

• Engines

• Cooling Systems

• Reactor Nodes

• Arcanium Stabilizers

The total number of resources has increased from 12 to 26.

PRODUCTION LINES

Production has been completely redesigned.

A single station can now support multiple production lines and build full manufacturing chains, from ore processing all the way to advanced weapons.

New Station Modules

• Large Processing Facility

• Science Base

• Massive Warehouse Module

• New Trade Dock

Older station modules have also been redesigned with new animations and voice-over work.

Voice-over: Vova Sputnik
Models & Animations: Antonio

Storage System

Storage management has been redesigned. Capacity is now allocated between:

• Imports

• Exports

• Storage

Station Renaming

• Stations can now be renamed using Gold.

MISSIONS

• Added several new espionage missions.

• Featuring some wonderfully questionable voice acting.

SHIPS & MODULES

New Ships

• Cerberus Cruiser

• Calypso Destroyer

New Equipment

• R300 Torpedoes

• 35 MW Shield Generator

BALANCE

The game's economy has been rebuilt from scratch.

• Resource prices rebalanced.

• Production chains redesigned.

• Equipment and ship values recalculated.

A large collection of custom tools was used to generate the new economic model.

We think it works.

Now it's your turn to find out.

NETWORK & OPTIMIZATION

Networking

• Improved weapon synchronization, especially for turrets.

• Improved ship position synchronization.

• Added sector-level network clustering optimization.

Performance

• Asynchronous music loading.

• Real-time texture and material streaming.

• Expanded Addressables usage.

Approximate memory savings: 1 GB RAM.

Bug Fixes

• Fixed many bugs.

• Added a few new ones.

As tradition demands.

MISCELLANEOUS

• Ships now preserve inertia in Cursor Mode when stabilization is disabled.

• Improved camera behavior in the ship equipment interface.

• Improved missile charging mechanics.

• Stations now attack pirates.

• Fixed one of the phantom station replacement bugs.

• Improved loot visibility in space.

• Completely reworked rendering, lighting and color grading.

Yes, we broke a few things.

But it should look much better now.

More from SPACERIFT: Arcanum System

Other announcements

All news
Game update9 Jul 2026Patch fix 2026.1.3Hi, Pilots! We’ve got a new batch of fixes and improvements. Here’s what’s changed: Combat & Turrets · Fixed an issue where turrets on large ships and stations were missing pirate targets. Your aim is now accurate again. · Adjusted the activation range of station turrets. Stations will now engage targets at the expected distance, even after re-entering a sector. · Fixed a bug where manually con…Game update24 Jun 2026PatchPatch Notes Weapons · Reduced the rotation speed of stationary laser turrets. · Reduced the attack range of W600 lasers. Economy · Fixed an issue causing infinite production. · Reworked the formula used to calculate module production and research times. · Fixed an issue that prevented production projects from being started while construction was in progress on a station. · Improved the taxation…Community19 Mar 2026Visit Boosty for development details.For those who don't watch my nightly development streams, I'm recording mini-reports on my progress on Boost :) Come stay up to date!